{{c|mod|#% increased Weapon Damage per 5 Strength}}: "Weapon Damage" refers to damage with [[hit]]s using your [[weapon]]. It does not apply to [[unarmed]] attacks or attacks from [[totem]]s that use their own weapons (e.g. {{il|Shockwave Totem}}).
{{c|mod|#% increased Weapon Damage per 5 Strength}}: "Weapon Damage" refers to damage with [[hit]]s using your [[weapon]]. It does not apply to [[unarmed]] attacks (including [[Concoction|Concoctions]]) or attacks from [[totem]]s that use their own weapons (e.g. {{il|Shockwave Totem}}).
{{Item acquisition}}
{{Item acquisition}}
Revision as of 21:46, 22 January 2025
Pillar of the Caged God Long QuarterstaffQuartertaff Physical Damage: 9-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 4, 9 Dex16% increased Range2% increased Area of Effect for Attacks per 5 Intelligence 2% increased Attack Speed per 5 Dexterity 10% increased Weapon Damage per 5 StrengthForged to rule the waves and tide Destined to serve the monkey's paw Strong as a tower of iron Deft as the needle doubt
Pillar of the Caged God is a uniqueLong QuarterstaffLong QuarterstaffQuartertaff Physical Damage: 9-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 4, 9 Dex16% increased Melee Strike Range with this weapon.