A character that reserves 100% or greater of their life will die. After Life becomes unreserved, your current life does not replenish to full automatically; however, the missing life can still be reserved on top of. Life reservation effects such as [[Infernalist]]'s [[Beidat's Will]] cannot be cancelled and will therefore reduce the reservable life for Widow's Reign.
The 5 second timer for life to unreserve cannot be modified and is not considered an effect (e.g. for [[Temporal Chains]]). The reservation is unaffected by [[Temporal Rift]]'s rewind effect. Modifiers to Life Recovery Rate have no effect on the reservation.
===Taking damage===
Damage from hits and damage over time will reserve life, but effects that cause you to spend, lose, or sacrifice life will not. Effects that remove life this way allows a character to maintain [[Low Life]], permitting [[Pain Attunement]] and other low life-related modifiers to function. Items and skills that hit the player will continually reserve life, making it more difficult for the player from being able to unreserve their life.
The player is still considered as taking damage from hits while life is being reserved instead.
Stats which track the amount of damage taken will continue to function normally because Widow's Reign does not interact with damage taken, but instead changes life loss from damage taken to become life reservation instead.
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It is generally advised to have several sources of damage avoidance (e.g. [[block]], evasion) or damage mitigation (e.g. [[Armour]], Max Resistances) to mitigate the rate at which life is reserved and to increase the window between taking damage from consecutive hits. [[Guard]] also synergizes well with this playstyle.
===Eternal Youth===
[[Eternal Youth]] allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken which causes life loss will cause it to be interrupted. A character with Dissolution of the Flesh does not lose life from taking damage directly but reserves life equal to damage taken instead. However, reserving life can still make you lose life if your maximum unreserved life drops below your current life value. When this happens, you are losing life from taking damage, which is the condition that inhibits Recharge.<ref>https://www.pathofexile.com/forum/post-reply/3415565#p25070490</ref> This can be primarily avoided by constantly spending or sacrificing life.
Life Recharge from Eternal Youth recovers a significant amount of Life per second (12.5% by default). This value can be modified by modifiers to Energy Shield Recharge Rate and Life Recovery Rate. This Recharge can either allows sustain of high Life Costs or Sacrificed Life.
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==See also==
* [[poewiki:Dissolution of the Flesh]]
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Revision as of 17:01, 6 April 2025
Widow's Reign Knight ArmourArmour: 151 Evasion: 136 Movement Speed: -4.0%Requires Level 46, 41 Str, 41 Dex(100-150)% increased Armour and Evasion +(100-150) to maximum Life +(17-23)% to Chaos Resistance +(200-300) to Ailment Threshold Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 secondsThat day, both the Unblinking Eye and their enemies stood in silence. That day, the sky was clear, but it was raining.
Metadata Item class: Body Armour
Widow's Reign is a uniqueKnight ArmourKnight ArmourArmour: 151 Evasion: 136 Movement Speed: -4.0%Requires Level 46, 41 Str, 41 Dex.
A character that reserves 100% or greater of their life will die. After Life becomes unreserved, your current life does not replenish to full automatically; however, the missing life can still be reserved on top of. Life reservation effects such as Infernalist's Beidat's Will cannot be cancelled and will therefore reduce the reservable life for Widow's Reign.
The 5 second timer for life to unreserve cannot be modified and is not considered an effect (e.g. for Temporal Chains). The reservation is unaffected by Temporal Rift's rewind effect. Modifiers to Life Recovery Rate have no effect on the reservation.
Taking damage
Damage from hits and damage over time will reserve life, but effects that cause you to spend, lose, or sacrifice life will not. Effects that remove life this way allows a character to maintain Low Life, permitting Pain Attunement and other low life-related modifiers to function. Items and skills that hit the player will continually reserve life, making it more difficult for the player from being able to unreserve their life.
The player is still considered as taking damage from hits while life is being reserved instead.
Stats which track the amount of damage taken will continue to function normally because Widow's Reign does not interact with damage taken, but instead changes life loss from damage taken to become life reservation instead.
It is generally advised to have several sources of damage avoidance (e.g. block, evasion) or damage mitigation (e.g. Armour, Max Resistances) to mitigate the rate at which life is reserved and to increase the window between taking damage from consecutive hits. Guard also synergizes well with this playstyle.
Eternal Youth
Eternal Youth allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken which causes life loss will cause it to be interrupted. A character with Dissolution of the Flesh does not lose life from taking damage directly but reserves life equal to damage taken instead. However, reserving life can still make you lose life if your maximum unreserved life drops below your current life value. When this happens, you are losing life from taking damage, which is the condition that inhibits Recharge.[1] This can be primarily avoided by constantly spending or sacrificing life.
Life Recharge from Eternal Youth recovers a significant amount of Life per second (12.5% by default). This value can be modified by modifiers to Energy Shield Recharge Rate and Life Recovery Rate. This Recharge can either allows sustain of high Life Costs or Sacrificed Life.
Item acquisition
Widow's Reign can drop anywhere. It can be chanced.