Accuracy: Difference between revisions

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{{math|formula=
{{math|formula=
\text{Uncapped Chance to Hit} = {\text{Attacker's Accuracy}*1.5 \over (\text{Attacker's Accuracy} + \text{Defender's Evasion}) \times 100 }
\text{Uncapped Chance to Hit} = {\text{Attacker's Accuracy}*1.5 *100 \over (\text{Attacker's Accuracy} + \text{Defender's Evasion})}
}}<ref>https://www.youtube.com/watch?v=d36Fkg9X_30</ref>
}}<ref>https://www.youtube.com/watch?v=d36Fkg9X_30</ref>



Revision as of 10:27, 28 March 2025

Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance.

Every point of Dexterity grants +5 accuracy.

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:

[1]

Chance to hit can not be lower than 5% but can reach 100%.

Spell do not benefit from accuracy.

Accuracy penalty

Player and minion attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 12 metres away.

Version history

Version Changes
0.1.0
  • Introduced to the game.