Projectile Proximity Specialisation: Difference between revisions

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{{Passive skill box|q_where=passive_skills.name="Projectile Proximity Specialisation"}}
{{Passive skill box|Projectile Proximity Specialisation}}


'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled.
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled.
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers
|-
{{psl|id=AscendancyRanger1Notable2_2|format=tablerow}}
|-
{{psl|id=AscendancyRanger1Notable2_1|format=tablerow}}
|}


==Version history==
==Version history==
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{{Version history table end}}
{{Version history table end}}
[[Category:Ascendancy notable passive skills]]

Latest revision as of 17:25, 21 December 2025

Projectile Proximity Specialisation
Ascendancy Notable Passive Skill

Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.

Skill Modifiers
Point Blank Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Far Shot Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres

Version history

Version Changes
0.1.0
  • Introduced to the game.