Death Rush: Difference between revisions
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MefistoBot (talk | contribs) (→top: Fix param indent and order) |
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|explicit1 = UniqueIncreasedAccuracy7 <!--UniqueIncreasedAccuracy8--> | |explicit1 = UniqueIncreasedAccuracy7 <!--UniqueIncreasedAccuracy8--> | ||
|explicit2 = UniqueIncreasedEvasionRating1 | |explicit2 = UniqueIncreasedEvasionRating1 | ||
|explicit3 = UniqueLifeLeech1 | |explicit3 = UniqueLifeLeech1 | ||
|explicit4 = UniqueOnslaughtBuffOnKill1 | |explicit4 = UniqueOnslaughtBuffOnKill1 | ||
|flavour_text = To truly appreciate life you must be there when it ends | |flavour_text = To truly appreciate life you must be there when it ends | ||
Latest revision as of 14:47, 20 December 2025
Death Rush
Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on KillTo truly appreciate life you must be there when it ends
Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on KillTo truly appreciate life you must be there when it ends
Metadata
Item class: Ring
Item class: Ring
Death Rush is a unique
Emerald RingEmerald RingRequires Level 26+(120-160) to Accuracy Rating.
Mechanics
Item acquisition
Death Rush can drop anywhere. It can be chanced.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|