Decimating Strike: Difference between revisions
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{{Keyword infobox|DecimatingStrike}} | {{Keyword infobox|DecimatingStrike}} | ||
'''Decimating Strike''', when applied to your [[hits]], causes [[enemies]] on full life to lose a proportion of their life before [[damage]] is applied. | '''Decimating Strike''', when applied to your [[hits]], causes [[enemies]] on full life to lose a proportion of their life before [[damage]] is applied. | ||
Stats that care about enemies being on full life will still apply to the hit. | Stats that care about enemies being on full life will still apply to the hit. | ||
Decimating Strike percentage is always calculated based on a percentage of single-player monster life. This results in lower relative life loss when monsters are affected [[party]] stat bonuses. | Decimating Strike percentage is always calculated based on a percentage of single-player monster life. This results in lower relative life loss when monsters are affected [[party]] stat bonuses. | ||
==Related unique items== | |||
{{Drop enabled unique item table | |||
|where = items.stat_text LIKE "%decimating%" | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related passive skills== | |||
===Ascendancy passive skills=== | |||
{{Query ascendancy passive skills | |||
|where=passive_skill_stats.id LIKE "%decimating%" | |||
}} | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
Latest revision as of 15:59, 18 December 2025
Decimating Strike
Tooltip
HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. against Full Life Enemies remove between 5% and 30% of Life, before the damage of the HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. is applied.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. against Full Life Enemies remove between 5% and 30% of Life, before the damage of the HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. is applied.
Decimating Strike, when applied to your hits, causes enemies on full life to lose a proportion of their life before damage is applied.
Stats that care about enemies being on full life will still apply to the hit.
Decimating Strike percentage is always calculated based on a percentage of single-player monster life. This results in lower relative life loss when monsters are affected party stat bonuses.
Related unique items
| Item | Stats | |
|---|---|---|
| Aerisvane's Wings Burnished GauntletsArmour: (82-93) Evasion: (75-85)Requires Level 52, 36 Str, 36 Dex(50-70)% increased Armour and Evasion (5-10)% increased Attack Speed +(20-30) to Intelligence Decimating StrikeThe strongest souls are forged through struggle and defeat. | 52 | (50-70)% increased Armour and Evasion (5-10)% increased Attack Speed +(20-30) to Intelligence Decimating Strike |
Related passive skills
Ascendancy passive skills
| Ascendancy Class | Name | Stats |
|---|---|---|
Witchhunter![]() | Judge, Jury, and Executioner | Decimating Strike [1] |
