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'''Permanent leagues''' are leagues with an indefinite duration, and are typically the "base" league that corresponding temporary leagues will migrate to when they end. Permanent leagues only provide the default game mechanics and cannot normally access any content exclusive to ongoing challenge leagues.
'''Permanent leagues''' are leagues with an indefinite duration, and are typically the "base" league that corresponding temporary leagues will migrate to when they end. Permanent leagues only provide the default game mechanics and cannot normally access any content exclusive to ongoing challenge leagues.


===Standard===
===Standard league===
"'''Standard'''" league is the basic permanent league that all future challenge leagues will funnel into after the official release of POE2. Items migrated from stashes from other leagues are remove-only. Standard leagues are the only way to obtain [[legacy item]]s, results of items retaining old modifiers after various balance patches.
Standard leagues are permanent, default leagues that only include mechanics that are core to the game, have no additional modifiers, and exclude any content from the current challenge league. Standard leagues include: '''Standard (Softcore/Trade)''', '''Standard Hardcore''', '''Standard Solo-Self Found''', and '''Standard Hardcore Solo-Self Found'''. Items migrated to standard in stash tabs from other leagues are remove-only. Standard leagues are the only way to obtain [[legacy item]]s, results of items retaining old modifiers after various balance patches. This allows for an economy to exist in standard in parallel to other leagues, with some players building item collections.


===Early Access Standard===
===Early access standard===
'''Early Access Standard''' league is similar to Standard, but only contains characters created during the [[Early Access]] period. Once the Early Access period ends, all existing characters will be moved to this league before the official release of the game. Characters on Early Access Standard are separate from regular Standard, and new characters will not be able to be created on this league.
'''Early Access Standard''' league is similar to Standard, but only contains characters created during the [[Early Access]] period (before [[version 1.0.0]]). Once the Early Access period ends, all existing characters will be moved to this league before the official release of the game. Characters on Early Access Standard are separate from regular Standard, and new characters will not be able to be created on this league. The economy of Early Access Standard leagues is independent from regular Standard leagues.


===Void League===
===Void league===
'''Void Leagues''' are a result of migration (or hardcore death) of characters in certain [[event]] leagues that are deemed incompatible with the economy or balance of the regular game. Characters in Void Leagues and their [[equipment]] and [[passive tree]]s can be viewed on the official website or third party tools, but they can no longer be played within the game itself. A character sent to a Void League is referred to as "voided".
Characters used in certain event leagues are automatically transferred to the '''Void League''' at the end of the event's duration or sometimes upon death depending on the event rules. Commonly referred to as "voided", this is a form of "permadeath" resulting in these characters being unable to be played and can only be deleted or kept as a trophy. Their equipment and passive trees are still visible on a player's web profile and can be imported into third-party tools, but they can no longer be accessed within the game itself.


==Temporary leagues==
==Temporary leagues==
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===Challenge leagues===
===Challenge leagues===
'''Challenge leagues''' effectively serve as "seasons", lasting approximately 3-4 months. Each new challenge league provides a fresh economy and often several new features:
Roughly every 3-4 months, a new challenge league is released that provides players with a fresh start. Each challenge league includes the following types of new content:
* '''League Mechanic''': A new [[league mechanic]] that players can interact with typically once per zone. These may later become permanent game mechanics.
* '''League Mechanic''': A new [[league mechanic]] that players can interact with typically once per zone. These may later become permanent or "core" game mechanics.
* '''Expansion Content''': New leagues are often accompanied by [[expansion]]s, which add new [[unique item]]s, [[skill]]s, [[bosses]], [[lore]], game mechanics, and [[endgame]] content.  
* '''Expansion Content''': New leagues are often accompanied by [[expansion]]s, which add new [[unique item]]s, [[skill]]s, [[bosses]], [[lore]], [[game mechanics]], and [[endgame]] content.  
* '''League Challenges''': A set of optional [[challenges]] that can be completed for free exclusive [[microtransaction]] cosmetic rewards only available during the challenge league.
* '''League Challenges''': A set of optional [[challenges]] that can be completed for free exclusive [[microtransaction]] cosmetic rewards only available during the challenge league.
* '''Balance Changes''': A number of balance changes to existing content that also often affect permanent leagues.
* '''Balance Changes''': A number of balance changes to existing content that also often affect permanent leagues.
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===Events===
===Event leagues===
{{main|Event}}
{{main|Event}}
[[Event]]s and event leagues are typically shorter temporary leagues with challenging and/or rewarding modifiers, and often are accompanied with special cosmetic or real-life rewards based on player performance. The specific league rules of the event depend on the event itself.
[[Event]]s and event leagues are typically shorter temporary leagues with challenging and/or rewarding modifiers, and often are accompanied with special cosmetic or real-life rewards based on player performance. At the end of the event, characters and their stashed items are migrated to the corresponding parent league or Void league, depending on the rules of the event.


===Private leagues===
===Private leagues===
{{main|Private league}}
{{main|Private league}}
Private leagues are smaller temporary leagues that can be created by players by spending store points. They are customizable, allowing players to select the league's name, start time, amount of players, duration, and additional modifiers. When creating a private league, you can choose a league type to base it on. This can be a variation of the current challenge league or a regular Standard league.
Private leagues are independent, temporary leagues that can be purchased with microtransaction points. Private leagues are customizable, allowing players to select their name, start time, amount of players, duration, and additional modifiers. When creating a private league, the league owner must choose a league type to base it on. This can be a variation of the current challenge league or a permanent league. By default, every private league has a base cost of 120 Path of Exile store points, a duration of 10 days, and 10 player slots. The maximum number of player slots or the duration of the league can be increased at an additional cost at any time during the league's creation or during its duration. The player that creates the league can either pay for the cost directly or crowdfund it, allowing for other players to contribute Path of Exile store points to fund the league.


==Game modes==
==Game modes==
There are currently 2 optional game modes which can be enabled under the permanent and temporary league categories. These modes can only be selected during the character creation screen and represent popular playstyles by introducing key limitations. These settings do not affect the game's items and rewards at all and are purely meant as a challenge or to cater to different playstyles.
The default game mode at character creation in both temporary and permanent leagues is commonly referred to as '''Softcore Trade''', allowing the player to participate in the league's economy through trading and respawn an unlimited amount of times upon death.  


* '''Standard''', also known as '''Softcore''' (SC), is the default difficulty which allows players to respawn at [[checkpoint]]s, or be [[Character death#Revive|revived]] in [[act]]s by other players in [[party]] play.
Players can select from two additional game mode options available during character creation to further customize their experience: '''Hardcore (HC)''' and '''Solo-Self Found (SSF)'''. These game mode options may be enabled in any combination to add rules and restrictions to the game. The character is placed in an experience ladder comprised only of characters that have the same options enabled.
* '''Hardcore''' (HC) is a difficulty that introduces the mechanical equivalent of [[wikipedia:Permanent_death|permadeath]] in other games, though characters and items are not automatically deleted. When a character in a Hardcore league dies, it is automatically transferred to the Softcore equivalent permanent or temporary league if one exists, otherwise it is voided. This cannot be reversed. Characters cannot be transferred in any other way other than by dying. Note that only the character and their inventory are transferred; items in the stash and progress in various progression systems are unchanged in the hardcore league if the player creates a new character.


The initial of a challenge league is usually appended in front of SC or HC to represent challenge league economies (e.g. BSC vs BHC).
Challenge progression in challenge leagues is shared across all game modes and can be completed on any variation of these game modes, including event leagues that use a challenge league as its parent league.


* '''Trade''' is the default social setting that allows players to list items in their premium [[stash tab]]s for sale on the official trade site. Players in trade leagues can also visit other players' [[hideout]]s, join a [[party]], [[trade]] items directly, or interact with the [[Currency Exchange]].
===Hardcore===
* '''Solo Self-Found''' (SSF) is a social setting that prevents players from joining a party or trading items. Players must rely solely on the items they find themselves and brave the game's content alone. Players in SSF can migrate to the Trade equivalent permanent or temporary league from the character selection menu, choosing to migrate only the character and their inventory, or the entire league's progress including all characters and stash tabs. Migration cannot be reversed.
Abbreviated as "HC", Hardcore is an optional mode where the character's death is permanent. When a character in a hardcore league dies, it is automatically transferred to the default "softcore" equivalent for the same league (permanent or temporary), or otherwise voided in certain event leagues. The automatic migration upon death triggered by the hardcore rules cannot be reversed, and hardcore characters cannot be transferred in any other way other than by dying. Note that only the character and their inventory are transferred; items in the stash and progress in various progression systems remain in the hardcore league if the player creates a new character.


Challenge league challenge progression is shared across all game modes and can be completed on any variation of these game modes.
===Solo self-found===
Abbreviated as "SSF", Solo-Self Found is an optional mode that places restrictions on how players can interact. Players in this mode cannot join parties or trade with other players, and cannot access other trading interfaces such as [[asynchronous trade]], which tends to make progression more difficult and requires more extensive game knowledge for progression. Notably, SSF does not provide any additional in-game rewards or benefits. Players can opt to migrate either a single character, or all of their characters and progression in a league, from a SSF league to the corresponding trade-enabled parent league at any time, but this cannot be reversed once completed.


==Version History==
==Version History==

Latest revision as of 00:34, 14 February 2026

Early Access Standard league's logo.

A league is a category of game mode within Path of Exile 2 that effectively splits players and economies based on different preferences and difficulties. A character can only belong to one league at any time, and cannot join a party or trade with characters in a different league. Leagues are currently split up based on the following conditions: "Permanent" vs "Temporary", "Softcore" vs "Hardcore", and "Trade" vs "Solo Self Found".

Permanent leagues

Permanent leagues are leagues with an indefinite duration, and are typically the "base" league that corresponding temporary leagues will migrate to when they end. Permanent leagues only provide the default game mechanics and cannot normally access any content exclusive to ongoing challenge leagues.

Standard league

Standard leagues are permanent, default leagues that only include mechanics that are core to the game, have no additional modifiers, and exclude any content from the current challenge league. Standard leagues include: Standard (Softcore/Trade), Standard Hardcore, Standard Solo-Self Found, and Standard Hardcore Solo-Self Found. Items migrated to standard in stash tabs from other leagues are remove-only. Standard leagues are the only way to obtain legacy items, results of items retaining old modifiers after various balance patches. This allows for an economy to exist in standard in parallel to other leagues, with some players building item collections.

Early access standard

Early Access Standard league is similar to Standard, but only contains characters created during the Early Access period (before version 1.0.0). Once the Early Access period ends, all existing characters will be moved to this league before the official release of the game. Characters on Early Access Standard are separate from regular Standard, and new characters will not be able to be created on this league. The economy of Early Access Standard leagues is independent from regular Standard leagues.

Void league

Characters used in certain event leagues are automatically transferred to the Void League at the end of the event's duration or sometimes upon death depending on the event rules. Commonly referred to as "voided", this is a form of "permadeath" resulting in these characters being unable to be played and can only be deleted or kept as a trophy. Their equipment and passive trees are still visible on a player's web profile and can be imported into third-party tools, but they can no longer be accessed within the game itself.

Temporary leagues

Temporary leagues have a duration which can vary from a few hours to several months. Temporary leagues offer special modifiers or game mechanics that are not available in permanent leagues. When a league ends, characters are migrated to their corresponding permanent leagues.

Challenge leagues

Roughly every 3-4 months, a new challenge league is released that provides players with a fresh start. Each challenge league includes the following types of new content:

  • League Mechanic: A new league mechanic that players can interact with typically once per zone. These may later become permanent or "core" game mechanics.
  • Expansion Content: New leagues are often accompanied by expansions, which add new unique items, skills, bosses, lore, game mechanics, and endgame content.
  • League Challenges: A set of optional challenges that can be completed for free exclusive microtransaction cosmetic rewards only available during the challenge league.
  • Balance Changes: A number of balance changes to existing content that also often affect permanent leagues.
  • Cosmetic Content: Includes new supporter packs, mystery boxes, and standalone microtransactions that support the ongoing development of the game. These do not affect the player's character power directly in any way.

Below is a list of all challenge leagues in Path of Exile 2 in order of release, starting by the most current (times are in UTC):

Challenge League Release Date End Date Total Weeks Release Version
Fate of the Vaal league 2025-12-12 7:00:00 PM 0.4.0
Rise of the Abyssal league 2025-08-29 7:00:00 PM 2025-12-09 9:00:00 PM 14.5714 0.3.0
Dawn of the Hunt league 2025-04-04 7:00:00 PM 2025-08-26 10:00:00 PM 20.5714 0.2.0

Event leagues

Main article: Event

Events and event leagues are typically shorter temporary leagues with challenging and/or rewarding modifiers, and often are accompanied with special cosmetic or real-life rewards based on player performance. At the end of the event, characters and their stashed items are migrated to the corresponding parent league or Void league, depending on the rules of the event.

Private leagues

Main article: Private league

Private leagues are independent, temporary leagues that can be purchased with microtransaction points. Private leagues are customizable, allowing players to select their name, start time, amount of players, duration, and additional modifiers. When creating a private league, the league owner must choose a league type to base it on. This can be a variation of the current challenge league or a permanent league. By default, every private league has a base cost of 120 Path of Exile store points, a duration of 10 days, and 10 player slots. The maximum number of player slots or the duration of the league can be increased at an additional cost at any time during the league's creation or during its duration. The player that creates the league can either pay for the cost directly or crowdfund it, allowing for other players to contribute Path of Exile store points to fund the league.

Game modes

The default game mode at character creation in both temporary and permanent leagues is commonly referred to as Softcore Trade, allowing the player to participate in the league's economy through trading and respawn an unlimited amount of times upon death.

Players can select from two additional game mode options available during character creation to further customize their experience: Hardcore (HC) and Solo-Self Found (SSF). These game mode options may be enabled in any combination to add rules and restrictions to the game. The character is placed in an experience ladder comprised only of characters that have the same options enabled.

Challenge progression in challenge leagues is shared across all game modes and can be completed on any variation of these game modes, including event leagues that use a challenge league as its parent league.

Hardcore

Abbreviated as "HC", Hardcore is an optional mode where the character's death is permanent. When a character in a hardcore league dies, it is automatically transferred to the default "softcore" equivalent for the same league (permanent or temporary), or otherwise voided in certain event leagues. The automatic migration upon death triggered by the hardcore rules cannot be reversed, and hardcore characters cannot be transferred in any other way other than by dying. Note that only the character and their inventory are transferred; items in the stash and progress in various progression systems remain in the hardcore league if the player creates a new character.

Solo self-found

Abbreviated as "SSF", Solo-Self Found is an optional mode that places restrictions on how players can interact. Players in this mode cannot join parties or trade with other players, and cannot access other trading interfaces such as asynchronous trade, which tends to make progression more difficult and requires more extensive game knowledge for progression. Notably, SSF does not provide any additional in-game rewards or benefits. Players can opt to migrate either a single character, or all of their characters and progression in a league, from a SSF league to the corresponding trade-enabled parent league at any time, but this cannot be reversed once completed.

Version History

Version Changes
0.2.0h
  • Private leagues are available.[1]
0.1.1
  • Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen.
0.1.0
  • Introduced to the game.

References

  1. Natalia_GGG (May 15, 2025). "Private Leagues and New Stash Tabs are Now Available in Path of Exile 2". Official Path of Exile Forums. Retrieved May 15, 2025.