Iron Grip: Difference between revisions

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{{Tooltip info
{{Keyword infobox|IronGrip}}
| name                  = Iron Grip
| description            = Gain no inherent bonus from Strength<br>1% increased Projectile Attack damage per 2 Strength
}}
'''Iron Grip''' is a [[keystone]] that does not exist on the [[passive skill tree]] that grants increased [[projectile]] [[attack]] [[damage]] based on [[strength]] but removes strength's inherent bonus to maximum [[life]].
'''Iron Grip''' is a [[keystone]] that does not exist on the [[passive skill tree]] that grants increased [[projectile]] [[attack]] [[damage]] based on [[strength]] but removes strength's inherent bonus to maximum [[life]].


==Unique items==
==Unique items==
* {{il|Irongrasp}}
{{Drop enabled unique item table
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=items.stat_text LIKE "%Iron Grip%"
|large=1
|base_item=1
|level=1
|stat=1
}}


==Version history==
==Version history==
Line 17: Line 22:
}}
}}
{{Version history table end}}
{{Version history table end}}


{{sister|poewiki}}
{{sister|poewiki}}


[[Category:Keywords]]
[[Category:Keywords]]

Latest revision as of 17:29, 17 December 2025

Iron Grip
Tooltip
Gain no inherent bonus from StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.

1% increased ProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
damage per 2 StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.

Iron Grip is a keystone that does not exist on the passive skill tree that grants increased projectile attack damage based on strength but removes strength's inherent bonus to maximum life.

Unique items

ItemBase itemRequired levelStats
IrongraspIrongrasp
Vagabond Armour
Armour: (134-167)
Evasion: (112-140)
Movement Speed: -4.0%
Requires Level 16, 17 Str, 17 Dex(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
A power unknown aids your own.
Vagabond Armour16(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will

Version history

Version Changes
0.2.0
  • Clarified the wording of the Iron Grip and Iron Will Keystone effects.
0.1.0
  • Introduced to the game.