Called Shots (passive): Difference between revisions
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{{Passive skill box|Called Shots}} | {{Passive skill box|Called Shots}} | ||
'''Called Shots''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that | '''Called Shots''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that grants the skill [[Called Shots]], a [[Meta]] skill which periodically applies the socketed [[Mark]] skills to nearby enemies automatically. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* The Called Shots Notable Passive Skill no longer lets you apply an additional [[Mark]]. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 15:40, 12 December 2025
Called Shots
Ascendancy Notable Passive Skill
Grants Skill: Called Shots [1]
Called Shots is a notable Ascendancy passive skill for the Deadeye that grants the skill Called Shots, a Meta skill which periodically applies the socketed Mark skills to nearby enemies automatically.
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.1.0 |
|