Far Shot: Difference between revisions
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{{Passive skill box|Far Shot}} | {{Passive skill box|Far Shot}} | ||
'''Far Shot''' is | '''Far Shot''' is an [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] the further it's traveled. | ||
This passive requires [[Projectile Proximity Specialisation]] to be allocated first. It is mutually exclusive with [[Point Blank]]. | This passive requires [[Projectile Proximity Specialisation]] to be allocated first. It is mutually exclusive with [[Point Blank]]. | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 16:07, 12 December 2025
Far Shot
Ascendancy Passive Skill
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres [1]
Far Shot is an Ascendancy passive skill for the Deadeye that gives projectiles more damage the further it's traveled.
This passive requires Projectile Proximity Specialisation to be allocated first. It is mutually exclusive with Point Blank.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|