...and Protect me from Harm: Difference between revisions
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{{Passive skill box|...and Protect me from Harm}} | {{Passive skill box|...and Protect me from Harm}} | ||
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod|35% less Evasion Rating}}. | |||
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod| | |||
==Mechanics== | ==Mechanics== | ||
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod| | The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod|35% less Evasion Rating}} modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:{{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}} | ||
<pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre> | <pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre> | ||
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=== Example Calculation === | === Example Calculation === | ||
* If the player's base evasion rating is 10,080 and armour is 119: | * If the player's base evasion rating is 10,080 and armour is 119: | ||
** Applying "...and Protect me from Harm" reduces evasion to ''' | ** Applying "...and Protect me from Harm" reduces evasion to '''65%''', resulting in '''6,552''' evasion. | ||
** The total defensive value becomes '''Armour + Evasion = 119 + | ** The total defensive value becomes '''Armour + Evasion = 119 + 6,552 = 6,671'''. | ||
For a hit of 500 damage: | For a hit of 500 damage: | ||
<pre>PDR = | <pre>PDR = 6,671 / (6,671 + (12 × 500)) = 6,671 / 12,671 ≈ 52.6%</pre> | ||
If combined with [[Acrobatics]] (which imposes 75% less evasion rating), the | If combined with [[Acrobatics]] (which imposes 75% less evasion rating), the evasion penalties are multiplicative. | ||
=== Important Notes === | === Important Notes === | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* ...and Protect me from harm: Now grants 35% less Evasion Rating (previously 50% less). | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%). | * The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%). | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 17:29, 12 December 2025
...and Protect me from Harm
Ascendancy Notable Passive Skill
35% less Evasion Rating
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating [1]
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating [1]
...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 35% less Evasion Rating.
Mechanics
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 35% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:[citation needed]
PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))
Example Calculation
- If the player's base evasion rating is 10,080 and armour is 119:
- Applying "...and Protect me from Harm" reduces evasion to 65%, resulting in 6,552 evasion.
- The total defensive value becomes Armour + Evasion = 119 + 6,552 = 6,671.
For a hit of 500 damage:
PDR = 6,671 / (6,671 + (12 × 500)) = 6,671 / 12,671 ≈ 52.6%
If combined with Acrobatics (which imposes 75% less evasion rating), the evasion penalties are multiplicative.
Important Notes
- The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
- This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.2.0 |
|
| 0.1.0 |
|
| 0.1.0d |
|
| 0.1.0 |
|