...and Protect me from Harm: Difference between revisions
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{{Passive skill box|...and Protect me from Harm}} | {{Passive skill box|...and Protect me from Harm}} | ||
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that | '''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod|35% less Evasion Rating}}. | ||
==Mechanics== | |||
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod|35% less Evasion Rating}} modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:{{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}} | |||
<pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre> | |||
=== Example Calculation === | |||
* If the player's base evasion rating is 10,080 and armour is 119: | |||
** Applying "...and Protect me from Harm" reduces evasion to '''65%''', resulting in '''6,552''' evasion. | |||
** The total defensive value becomes '''Armour + Evasion = 119 + 6,552 = 6,671'''. | |||
For a hit of 500 damage: | |||
<pre>PDR = 6,671 / (6,671 + (12 × 500)) = 6,671 / 12,671 ≈ 52.6%</pre> | |||
If combined with [[Acrobatics]] (which imposes 75% less evasion rating), the evasion penalties are multiplicative. | |||
=== Important Notes === | |||
* The added evasion does not modify the actual armour value for interactions such as [[Iron Reflexes]] or any other effect that directly scales with armour. | |||
* This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* ...and Protect me from harm: Now grants 35% less Evasion Rating (previously 50% less). | |||
}} | |||
{{Version history table row|0.2.0| | |||
* The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%). | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table row|0.1.0d| | |||
* Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 17:29, 12 December 2025
...and Protect me from Harm
Ascendancy Notable Passive Skill
35% less Evasion Rating
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating [1]
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating [1]
...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 35% less Evasion Rating.
Mechanics
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 35% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:[citation needed]
PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))
Example Calculation
- If the player's base evasion rating is 10,080 and armour is 119:
- Applying "...and Protect me from Harm" reduces evasion to 65%, resulting in 6,552 evasion.
- The total defensive value becomes Armour + Evasion = 119 + 6,552 = 6,671.
For a hit of 500 damage:
PDR = 6,671 / (6,671 + (12 × 500)) = 6,671 / 12,671 ≈ 52.6%
If combined with Acrobatics (which imposes 75% less evasion rating), the evasion penalties are multiplicative.
Important Notes
- The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
- This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.2.0 |
|
| 0.1.0 |
|
| 0.1.0d |
|
| 0.1.0 |
|