Point Blank: Difference between revisions

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{{infocard
{{Passive skill box|Point Blank}}
|header    = Point Blank
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeDealMoreProjectileDamageClose passive skill icon.png]]</div>
|2        = Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
}}


{{Passive skill box|Point Blank}}
'''Point Blank''' is an [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] at close range, decaying as it travels further.


'''Point Blank''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] at close range.
This passive requires [[Projectile Proximity Specialisation]] to be allocated first. It is mutually exclusive with [[Far Shot]].


==Version history==
==Version history==
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{{Version history table end}}
{{Version history table end}}
[[Category:Ascendancy notable passive skills]]

Latest revision as of 16:07, 12 December 2025

Point Blank
Ascendancy Passive Skill
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres [1]

Point Blank is an Ascendancy passive skill for the Deadeye that gives projectiles more damage at close range, decaying as it travels further.

This passive requires Projectile Proximity Specialisation to be allocated first. It is mutually exclusive with Far Shot.

Version history

Version Changes
0.1.0
  • Introduced to the game.