Projectile Proximity Specialisation: Difference between revisions
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{{Passive skill box| | {{Passive skill box|Projectile Proximity Specialisation}} | ||
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | '''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | ||
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{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 15:39, 12 December 2025
Projectile Proximity Specialisation
Ascendancy Notable Passive Skill
Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
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