Projectile Proximity Specialisation: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{infocard
|header    = Projectile Proximity Specialisation
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeProjectileDamageChoose passive skill icon.png]]</div>
|2        =
}}
{{Passive skill box|Projectile Proximity Specialisation}}
{{Passive skill box|Projectile Proximity Specialisation}}


Line 16: Line 9:
}}
}}
{{Version history table end}}
{{Version history table end}}
[[Category:Ascendancy notable passive skills]]

Latest revision as of 15:39, 12 December 2025

Projectile Proximity Specialisation
Ascendancy Notable Passive Skill

Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.

Version history

Version Changes
0.1.0
  • Introduced to the game.