Projectile Proximity Specialisation: Difference between revisions
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(Created page with "{{Passive skill box|Projectile Proximity Specialisation}} '''Projectile Proximity Specialisation''' is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot. ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} Category:Ascendancy notable passive skills") |
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{{Passive skill box|Projectile Proximity Specialisation}} | {{Passive skill box|Projectile Proximity Specialisation}} | ||
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]]. | '''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | ||
==Version history== | ==Version history== | ||
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{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 15:39, 12 December 2025
Projectile Proximity Specialisation
Ascendancy Notable Passive Skill
Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|