Bullseye: Difference between revisions

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{{Passive skill box|Eagle Eyes}}
{{Passive skill box|Bullseye}}


'''Eagle Eyes''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that removes the [[Accuracy]] penalty for distance.
'''Bullseye''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that applies stacks of [[Critical Weakness]] when a [[Mark]] is consumed on an enemy.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).
}}
{{Version history table row|0.3.0|
* The Eagle Eyes Notable Passive Skill has been renamed to Bullseye. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
[[Category:Ascendancy notable passive skills]]

Latest revision as of 14:45, 12 December 2025

Bullseye
Ascendancy Notable Passive Skill
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them [1]

Bullseye is a notable Ascendancy passive skill for the Deadeye that applies stacks of Critical Weakness when a Mark is consumed on an enemy.

Version history

Version Changes
0.4.0
  • Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).
0.3.0
  • The Eagle Eyes Notable Passive Skill has been renamed to Bullseye. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
0.1.0
  • Introduced to the game.