Iron Grip: Difference between revisions
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'''Iron Grip''' is a [[keystone]] that does not exist on the [[passive skill tree]] that grants increased [[projectile]] [[attack]] [[damage]] based on [[strength]] but removes strength's inherent bonus to maximum [[life]]. | '''Iron Grip''' is a [[keystone]] that does not exist on the [[passive skill tree]] that grants increased [[projectile]] [[attack]] [[damage]] based on [[strength]] but removes strength's inherent bonus to maximum [[life]]. | ||
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[[Category:Keywords]] | [[Category:Keywords]] |
Latest revision as of 10:46, 10 October 2025
Iron Grip
Tooltip
Gain no inherent bonus from StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
1% increased ProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. damage per 2 StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
1% increased ProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. damage per 2 StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated.
Iron Grip is a keystone that does not exist on the passive skill tree that grants increased projectile attack damage based on strength but removes strength's inherent bonus to maximum life.
Unique items
IrongraspIrongrasp
Vagabond ArmourArmour: 67
Evasion: 56
Movement Speed: -4.0%Requires Level 16, 20 Str, 20 Dex(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron WillA power unknown aids your own.
Version history
Version | Changes |
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0.2.0 |
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0.1.0 |
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