Crushing Blows: Difference between revisions
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Bloonpauper (talk | contribs) (Created page with "{{tooltip | name = Crushing Blows | description = Crushing Blows cause a Heavy Stun on enemies that are Primed for Stun. }} '''Crushing Blows''' are hits that cause a {{c|mod|Heavy Stun}} on enemies that are {{c|mod|Primed for Stun}}.") |
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{{ | {{Keyword infobox|CrushingBlow}} | ||
| | '''Crushing Blows''' are [[hit]]s that cause a [[Heavy Stun]] on [[enemies]] that have enough Heavy Stun buildup to be considered [[Primed for Stun]]. | ||
==Sources== | |||
* [[Crushing Impact]] ([[Titan]]) | |||
==Related gems== | |||
{{Drop enabled base item table | |||
|where= items.class_id LIKE "%Gem%" AND items.stat_text LIKE "%crushing%blow%" | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | }} | ||
[[Category:Combat mechanics]] |
Latest revision as of 10:16, 10 October 2025
Crushing Blows
Tooltip
Crushing Blows cause a Heavy StunHeavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other. on enemies that are Primed for Stun.Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other. on enemies that are Primed for Stun.Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Crushing Blows are hits that cause a Heavy Stun on enemies that have enough Heavy Stun buildup to be considered Primed for Stun.
Sources
Related gems
Item | ![]() | Stats |
---|---|---|
Syzygy![]() Category: Syzygy Tier: 4Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them |