Rogue exile: Difference between revisions

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{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* Rogue Exiles now get additional life scaling from level 65 onwards, resulting in a roughly 30-70% life increase from Tier 1 Waystones to Tier 16 Waystones.
* Rogue Exiles now get additional life scaling from level 65 onwards, resulting in a roughly 30-70% life increase from Tier 1 Waystones to Tier 16 Waystones.
* Non-Unique items on [[Rogue Exile]]s are now affected by increased Rarity of items found in Area.
* Non-Unique items on Rogue Exiles are now affected by increased Rarity of items found in Area.
* Fixed a bug where some items dropped from Rogue Exiles would drop Identified.
}}
}}
{{Version history table row|0.2.1|
{{Version history table row|0.2.1|

Latest revision as of 11:32, 24 August 2025

Rogue exiles are a special type of monsters. Wandering around Wraeclast, these hostile exiles seek out a fight to the death. Rogue exiles start appearing in Part 2 of the campaign and have an ~8% chance to appear in maps.

Mechanics

Rogue exiles are Unique monsters based on playable characters and can use player skills, including Dodge Roll. They use a more advanced AI than other monsters with smart targeting and smart pathfinding.

They also come equipped with their own set of equipment, which can occasionally include drop-enabled unique items, and stats from these items will affect the rogue exile. Any unique items they carry will be displayed under their modifiers.

When defeated, rogue exiles will drop all the equipment they were carrying. If you are defeated by a rogue exile, they will open a Town Portal and leave the area.

List of rogue exiles

Version history

Version Changes
0.3.0
  • Rogue Exiles now get additional life scaling from level 65 onwards, resulting in a roughly 30-70% life increase from Tier 1 Waystones to Tier 16 Waystones.
  • Non-Unique items on Rogue Exiles are now affected by increased Rarity of items found in Area.
  • Fixed a bug where some items dropped from Rogue Exiles would drop Identified.
0.2.1
  • Rogue Exiles in Endgame Areas have a much higher chance to spawn with Unique Items.
0.2.0f
  • Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels.
0.2.0e
  • Added lighting to Rogue Exiles to reduce the likelihood of losing track of them.
0.2.0b
  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
0.2.0
  • Introduced to the game.

References