Accuracy: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Accuracy''' is used to hit a target with an [[attack]], and is checked against the target's [[Evasion]] to determine that chance. | '''Accuracy''' is used to hit a target with an [[attack]], and is checked against the target's [[Evasion]] to determine that chance. Accuracy is also used to check against [[Deflection]] chance. | ||
Player characters inherently gain 6 base accuracy per [[level]], and 6 base accuracy for each point of [[dexterity]]. | |||
==Mechanics== | ==Mechanics== | ||
Line 18: | Line 18: | ||
* {{c|mod|Cannot Evade}} (e.g. [[Unwavering Stance]]) does the same, in reverse; all skills against the subject will hit regardless of accuracy. | * {{c|mod|Cannot Evade}} (e.g. [[Unwavering Stance]]) does the same, in reverse; all skills against the subject will hit regardless of accuracy. | ||
[[Spell]] do not benefit from accuracy. | [[Spell]] do not benefit from accuracy. Player [[minion]]s do not require accuracy and their attacks will always hit. | ||
===Accuracy penalty=== | ===Accuracy penalty=== | ||
[[Player]] attacks incur an accuracy penalty based on [[distance]] from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away. | |||
[[Player | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5). | |||
* The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 12 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating. | |||
* Player Minions now always Hit with their Attacks. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 15:46, 21 August 2025
Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance. Accuracy is also used to check against Deflection chance.
Player characters inherently gain 6 base accuracy per level, and 6 base accuracy for each point of dexterity.
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:
Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 150%.
- Effects that state Can't be Evaded or Always Hit (e.g. Resolute Technique,
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
- Cannot Evade (e.g. Unwavering Stance) does the same, in reverse; all skills against the subject will hit regardless of accuracy.
Spell do not benefit from accuracy. Player minions do not require accuracy and their attacks will always hit.
Accuracy penalty
Player attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.1.0 |
|