List of item corruption enchantment modifiers: Difference between revisions

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== Martial Weapons ==
== Martial Weapons ==


== Melee Martial Weapons ==
=== Melee Martial Weapons ===


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== Ranged Martial Weapons ==
=== Ranged Martial Weapons ===


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== Ranged Martial Weapons ==
====Bows====
'''Local Modifiers'''
*
'''Global Modifiers'''
* Bow Attacks fire an additional Arrow
====Crossbows====
'''Local Modifiers'''
*
'''Global Modifiers'''
* Loads an additional bolt
====Spears====


== Non-Martial Weapons ==
== Non-Martial Weapons ==

Revision as of 18:43, 1 January 2025

This is a list of implicit modifiers which can be added to an item by corrupting it with a Vaal Orb.

There seems to be no item level restrictions for all corruption enchantments, however, the modifiers seem to be weighted.

Armour

Some corruption echantment modifiers on armours can only appear in certain base types that match their defence stat.

For example, a Body Armour with Evasion and Armour can obtain "% increased Armour and Evasion" but not "% increased Energy Shield"

Body Armour

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

  • (10–20)% reduced Attribute Requirements
  • (40–50)% increased Thorns damage

Global Modifiers

  • (3–5)% additional Physical Damage Reduction
  • (10–20)% of Damage taken Recouped as Life
  • (10–20)% of Damage taken Recouped as Mana
  • +(30–40) to maximum Life
  • +(13–19)% to Chaos Resistance
  • +1% to all Maximum Elemental Resistances

Helmet

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

  • +1 to all Minion Skill Gems
  • +20–30 Spirit

Gloves

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

  • +1 to Melee Skill Gems

Boots

Base-dependent Modifiers

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Local Modifiers

Global Modifiers

Martial Weapons

Melee Martial Weapons

Melee Martial Weapons
Enchantment Level Global/Local Handed Axes Claws Daggers Flails Maces Swords Quarterstaves
Gain 1 Rage on Hit 1 Global 1/2

Ranged Martial Weapons

Ranged Martial Weapons
Enchantment Level Global/Local Handed Bows Crossbows Spears
Bow Attacks fire an additional Arrow 1 Global 2


Non-Martial Weapons

Sceptres

Local Modifiers

Global Modifiers

  • Allies in your Presence deal (20–30)% increased Damage damage
  • Allies in your Presence have (5–10)% increased Attack Speed attack speed
  • Allies in your Presence have (5–10)% increased Cast Speed caster speed
  • Allies in your Presence have (10–15)% increased Critical Damage Bonus damage critical
Staves

Local Modifiers

Global Modifiers

Traps

Local Modifiers

Global Modifiers

Wands

Local Modifiers

Global Modifiers

Offhand

Foci

Local Modifiers

Global Modifiers

Shields

Local Modifiers

Global Modifiers

Quiver

Global Modifiers

  • Gains (X-Y) Life per Enemy killed

Jewellery

Amulets

Global Modifiers

  • +1 to all skills

Rings

Global Modifiers

Belts

Global Modifiers

  • +1-3 to all maximum resistances

Jewels

Global Modifiers

  • +1-3 to all maximum resistances
  • +3–7% to Chaos Resistance
  • +5–10% to Cold Resistance
  • +5–10% to Dexterity
  • +5–10% to Fire Resistance
  • +5–10% to Intelligence
  • +5–10% to Lightning Resistance
  • +5–10% to Strength
  • Cannot be Blinded
  • Corrupted Blood cannot be inflicted on you
  • Immune to Maim
  • You cannot be Hindered

Waystones