Projectile Proximity Specialisation: Difference between revisions
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{{Passive skill box| | {{Passive skill box|Projectile Proximity Specialisation}} | ||
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | '''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! Skill !! class="unsortable" | Modifiers | |||
|- | |||
{{psl|id=AscendancyRanger1Notable2_2|format=tablerow}} | |||
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{{psl|id=AscendancyRanger1Notable2_1|format=tablerow}} | |||
|} | |||
==Version history== | ==Version history== | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 17:25, 21 December 2025
Projectile Proximity Specialisation
Ascendancy Notable Passive Skill
Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.
| Skill | Modifiers |
|---|---|
| Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | |
| Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|