Projectile Proximity Specialisation: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Passive skill box|Projectile Proximity Specialisation}} '''Projectile Proximity Specialisation''' is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot. ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} Category:Ascendancy notable passive skills") |
Mefisto1029 (talk | contribs) No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Passive skill box|Projectile Proximity Specialisation}} | {{Passive skill box|Projectile Proximity Specialisation}} | ||
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]]. | '''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! Skill !! class="unsortable" | Modifiers | |||
|- | |||
{{psl|id=AscendancyRanger1Notable2_2|format=tablerow}} | |||
|- | |||
{{psl|id=AscendancyRanger1Notable2_1|format=tablerow}} | |||
|} | |||
==Version history== | ==Version history== | ||
| Line 9: | Line 17: | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 17:25, 21 December 2025
Projectile Proximity Specialisation
Ascendancy Notable Passive Skill
Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.
| Skill | Modifiers |
|---|---|
| Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | |
| Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|