Modifier:CorruptionLocalChanceToBleed1: Difference between revisions

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|required_level                  = 1
|required_level                  = 1
|mod_type                        = LocalChanceToBleed
|mod_type                        = LocalChanceToBleed
|tags                            = bleed, physical, attack, ailment
|stat_text                        = (10-15)% chance to cause [[Bleeding]] on [[Hit]]
|stat_text                        = (10-15)% chance to cause [[Bleeding]] on [[Hit]]
|stat1_id                        = local_chance_to_bleed_on_hit_%
|stat1_id                        = local_chance_to_bleed_on_hit_%
|stat1_min                        = 10
|stat1_min                        = 10
|stat1_max                        = 15
|stat1_max                        = 15
|tags                            = bleed, physical, attack, ailment
|spawn_weight1_tag                = mace
|spawn_weight1_value              = 1
|spawn_weight2_tag                = sword
|spawn_weight2_value              = 1
|spawn_weight3_tag                = axe
|spawn_weight3_value              = 1
|spawn_weight4_tag                = flail
|spawn_weight4_value              = 1
|spawn_weight5_tag                = default
|spawn_weight5_value              = 0
}}
}}

Latest revision as of 12:10, 13 December 2025

Mod IDCorruptionLocalChanceToBleed1
Name
GroupsLocalChanceToBleed
Mod typeLocalChanceToBleed
DomainItem (1)
Generation typeCorrupted (5)
Req. level1
Effect(10-15)% chance to cause Bleeding on Hit
Granted buff ID
Granted buff value
Granted skill
Tagsbleed, physical, attack, ailment
Tier text
Stats
#Stat IDMinimumMaximum
1local_chance_to_bleed_on_hit_%1015
Spawn weights
#TagValue
1mace1
2sword1
3axe1
4flail1
5default0
Generation weights
#TagValue
Vendor offer
AmountItem

CorruptionLocalChanceToBleed1 is the internal ID of an unnamed modifier.