Page values for "Raise Shield"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2024-10-14 8:40:45 AM
_modificationDateDatetime2025-09-08 1:31:33 PM
_creatorStringBlvcksvn
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringRaise Shield
_pageIDInteger1,192
_pageNamePageRaise Shield
_pageTitleString

Raise Shield

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"skill_levels" values

2 rows are stored for this page
FieldField typeValue
attack_speed_multiplierInteger
attack_timeFloat
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat
damage_effectivenessFloat
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dexterity_requirementInteger
durationFloat
experienceInteger
intelligence_requirementInteger
levelInteger1
level_requirementInteger0
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mana_reservation_flatInteger
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vaal_souls_requirementInteger
vaal_stored_usesInteger
FieldField typeValue
attack_speed_multiplierInteger100
attack_timeFloat0.55
cooldownFloat
cost_amountsList of Integer, delimiter: ,
cost_multiplierFloat
cost_typesList of String, delimiter: ,
critical_strike_chanceFloat5.0
damage_effectivenessFloat
damage_multiplierFloat80.0
dexterity_requirementInteger
durationFloat
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intelligence_requirementInteger
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mana_reservation_percentInteger
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stat_textText
stored_usesInteger
strength_requirementInteger
vaal_soul_gain_prevention_timeFloat
vaal_souls_requirementInteger
vaal_stored_usesInteger

"skill_stats_per_level" values

23 rows are stored for this page
FieldField typeValue
idStringactive_block_light_stun_threshold_+%_final
levelInteger0
valueInteger50
FieldField typeValue
idStringactive_skill_does_not_decay_heavy_stun_during_action
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FieldField typeValue
idStringactive_skill_heavy_stun_decay_after_action_delay_ms
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FieldField typeValue
idStringactive_skill_override_turn_duration_ms
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idStringbase_minimum_channel_time_ms
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FieldField typeValue
idStringbase_skill_show_average_damage_instead_of_dps
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idStringcan_perform_skill_while_moving
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idStringchannel_skill_end_animation_duration_override_ms
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idStringmelee_strike_bonus_attack_distance
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idStringmovement_speed_+%_final_while_performing_action
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idStringmovement_speed_acceleration_+%_per_second_while_performing_action
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idStringmovement_speed_while_performing_action_locked_duration_%
levelInteger0
valueInteger50
FieldField typeValue
idStringprecise_cursor_targeting_uses_contact_point_height_offset
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FieldField typeValue
idStringraise_shield_base_retaliation_duration_ms
levelInteger0
valueInteger1,000
FieldField typeValue
idStringreplace_off_hand_unarmed_attack_stats_with_shield_type
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FieldField typeValue
idStringskill_animation_duration_multiplier_override
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idStringskill_is_not_considered_a_skill
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FieldField typeValue
idStringactive_skill_hit_damage_stun_multiplier_+%_final
levelInteger0
valueInteger600
FieldField typeValue
idStringalways_light_stun
levelInteger0
valueInteger1
FieldField typeValue
idStringglobal_always_hit
levelInteger0
valueInteger1
FieldField typeValue
idStringoff_hand_minimum_added_physical_damage_per_5_shield_armour
levelInteger0
valueInteger3
FieldField typeValue
idStringoff_hand_maximum_added_physical_damage_per_5_shield_armour
levelInteger0
valueInteger4

"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringRaise Shield
cast_timeFloat1.0
descriptionTextRaise your [[Shield]] to [[Block]] all incoming [[Block]]able hits. Release immediately after [[Block]]ing when an enemy is close to perform a Shield Bash, damaging and [[Stun]]ning enemies. While your [[Shield]] is raised you cannot be [[Light Stun]]ned by hits you [[Block]], but [[Block]]ing too much damage may [[Heavy Stun]] you. You cannot [[Evasion|Evade]] while your [[Shield]] is raised, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Raise Shield</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Raise Shield|ShieldBlockPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Raise Shield skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Shield]]</td></tr><tr><th>Level Req.</th><td class="tc -value">0</td></tr><tr><th>Attack Time</th><td class="tc -value">0.55 sec</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">80% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Raise your [[Shield]] to [[Block]] all incoming [[Block]]able hits. Release immediately after [[Block]]ing when an enemy is close to perform a Shield Bash, damaging and [[Stun]]ning enemies. While your [[Shield]] is raised you cannot be [[Light Stun]]ned by hits you [[Block]], but [[Block]]ing too much damage may [[Heavy Stun]] you. You cannot [[Evasion|Evade]] while your [[Shield]] is raised, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</td></tr><tr><td class="tc -mod" colspan="2">Shield Bash causes 600% more [[Heavy Stun]] buildup<br>Shield Bash always [[Light Stun]]s<br>Shield Bash [[Daze]]s if holding a Tower Shield<br>Shield Bash can't be [[Evasion|Evaded]]<br>Shield Bash deals 3 to 4 [[Physical]] Damage per 5 [[Armour]] on [[Shield]]</td></tr></table></span>
item_class_id_restrictionList of String, delimiter: ,Shield
item_class_restrictionList of String, delimiter: ,Shield
max_levelInteger1
projectile_speedInteger
radiusInteger
radius_descriptionText
radius_secondaryInteger
radius_secondary_descriptionText
radius_tertiaryInteger
radius_tertiary_descriptionText
skill_iconPageRaise Shield skill icon.png
skill_idStringShieldBlockPlayer
skill_screenshotPage
stat_textTextShield Bash causes 600% more [[Heavy Stun]] buildup<br>Shield Bash always [[Light Stun]]s<br>Shield Bash [[Daze]]s if holding a Tower Shield<br>Shield Bash can't be [[Evasion|Evaded]]<br>Shield Bash deals 3 to 4 [[Physical]] Damage per 5 [[Armour]] on [[Shield]]

"items" values

1 row is stored for this page
FieldField typeValue
acquisition_tagsList of String, delimiter: ,
alternate_art_inventory_iconsList of String, delimiter: ,
base_itemString
base_item_idString
base_item_pagePage
cannot_be_traded_or_modifiedBooleanNo
classStringSkill Gem
class_idStringActive Skill Gem
descriptionText
drop_areasList of String, delimiter: ,
drop_areas_htmlText
drop_enabledBooleanYes
drop_levelInteger
drop_level_maximumInteger
drop_monstersList of Text, delimiter: ,
drop_rarity_idsList of String, delimiter: ,
drop_textTextGranted by Armoured Shields
explicit_stat_textText
flavour_textText
frame_typeStringgem
help_textTextSkills can be managed in the Skills Panel.
htmlText<span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Raise Shield<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Channelling (gem tag)|Channelling]]<br>Level: <em class="tc -value ">1</em><br>Attack Time: <em class="tc -value ">0.55 sec</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attack Damage: <em class="tc -value ">80% of base</em></span><span class="group ">Requires: <em class="tc -value ">[[Shield|Armoured Shield]]</em></span><span class="group tc -gemdesc">Raise your [[Shield]] to [[Block]] all incoming [[Block]]able hits. Release immediately after [[Block]]ing when an enemy is close to perform a Shield Bash, damaging and [[Stun]]ning enemies. While your [[Shield]] is raised you cannot be [[Light Stun]]ned by hits you [[Block]], but [[Block]]ing too much damage may [[Heavy Stun]] you. You cannot [[Evasion|Evade]] while your [[Shield]] is raised, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</span><span class="group tc -mod">Shield Bash causes 600% more [[Heavy Stun]] buildup<br>Shield Bash always [[Light Stun]]s<br>Shield Bash [[Daze]]s if holding a Tower Shield<br>Shield Bash can't be [[Evasion|Evaded]]<br>Shield Bash deals 3 to 4 [[Physical]] Damage per 5 [[Armour]] on [[Shield]]</span><span class="group tc -help">Skills can be managed in the Skills Panel.</span></span>[[File:Raise Shield skill icon.png]]</span>
implicit_stat_textText
influencesList of String, delimiter: ,
infobox_htmlText<span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Raise Shield<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Channelling (gem tag)|Channelling]]<br>Level: <em class="tc -value ">1</em><br>Attack Time: <em class="tc -value ">0.55 sec</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attack Damage: <em class="tc -value ">80% of base</em></span><span class="group ">Requires: <em class="tc -value ">[[Shield|Armoured Shield]]</em></span><span class="group tc -gemdesc">Raise your [[Shield]] to [[Block]] all incoming [[Block]]able hits. Release immediately after [[Block]]ing when an enemy is close to perform a Shield Bash, damaging and [[Stun]]ning enemies. While your [[Shield]] is raised you cannot be [[Light Stun]]ned by hits you [[Block]], but [[Block]]ing too much damage may [[Heavy Stun]] you. You cannot [[Evasion|Evade]] while your [[Shield]] is raised, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</span><span class="group tc -mod">Shield Bash causes 600% more [[Heavy Stun]] buildup<br>Shield Bash always [[Light Stun]]s<br>Shield Bash [[Daze]]s if holding a Tower Shield<br>Shield Bash can't be [[Evasion|Evaded]]<br>Shield Bash deals 3 to 4 [[Physical]] Damage per 5 [[Armour]] on [[Shield]]</span><span class="group tc -help">Skills can be managed in the Skills Panel.</span></span>[[File:Raise Shield skill icon.png]]<span class="images">[[File:Item inventory icon.png|78x78px]]</span></span>
inventory_iconStringFile:Item inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanYes
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Granted by Armoured Shields</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Gem/SkillGemShieldBlock">Metadata/Items/Gem/SkillGemShieldBlock</abbr></em></span></span></span></div>
metadata_idStringMetadata/Items/Gem/SkillGemShieldBlock
nameStringRaise Shield
name_listList of String, delimiter: Raise Shield
qualityInteger
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rarity_idStringnormal
release_versionString0.1.0
removal_versionString
required_dexterityInteger
required_dexterity_htmlText
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stat_textTextShield Bash causes 600% more [[Heavy Stun]] buildup<br>Shield Bash always [[Light Stun]]s<br>Shield Bash [[Daze]]s if holding a Tower Shield<br>Shield Bash can't be [[Evasion|Evaded]]<br>Shield Bash deals 3 to 4 [[Physical]] Damage per 5 [[Armour]] on [[Shield]]
tagsList of String, delimiter: ,gem default

"skill_gems" values

1 row is stored for this page
FieldField typeValue
awakened_variant_idString
dexterity_percentInteger0
gem_descriptionTextRaise your [[Shield]] to [[Block]] all incoming [[Block]]able hits. Release immediately after [[Block]]ing when an enemy is close to perform a Shield Bash, damaging and [[Stun]]ning enemies. While your [[Shield]] is raised you cannot be [[Light Stun]]ned by hits you [[Block]], but [[Block]]ing too much damage may [[Heavy Stun]] you. You cannot [[Evasion|Evade]] while your [[Shield]] is raised, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.
gem_tagsList of String, delimiter: ,Attack AoE Melee Physical Channelling
gem_tierInteger0
intelligence_percentInteger0
is_awakened_support_gemBoolean
is_vaal_skill_gemBooleanNo
primary_attributeStringnone
strength_percentInteger0
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