1 row is stored for this page
| Field | Field type | Value |
|---|
| _creationDate | Datetime | 2025-04-04 1:29:39 PM |
| _modificationDate | Datetime | 2025-10-10 1:42:20 PM |
| _creator | String | ThemJohns |
| _categories | List of String, delimiter: | | Attack_skill_gems • Melee_skill_gems • Physical_skill_gems • Duration_skill_gems • Channelling_skill_gems |
| _isRedirect | Boolean | No |
| _pageNameOrRedirect | String | Parry |
| _pageID | Integer | 8,130 |
| _pageName | Page | Parry |
| _pageTitle | String | Parry
|
| _pageNamespace | Integer | 0 |
2 rows are stored for this page
| Field | Field type | Value |
|---|
| attack_speed_multiplier | Integer | |
| attack_time | Float | |
| cooldown | Float | |
| cost_amounts | List of Integer, delimiter: , | |
| cost_multiplier | Float | |
| cost_types | List of String, delimiter: , | |
| critical_strike_chance | Float | |
| damage_effectiveness | Float | |
| damage_multiplier | Float | |
| dexterity_requirement | Integer | |
| duration | Float | |
| experience | Integer | |
| intelligence_requirement | Integer | |
| level | Integer | 1 |
| level_requirement | Integer | 0 |
| life_reservation_flat | Integer | |
| life_reservation_percent | Integer | |
| mana_reservation_flat | Integer | |
| mana_reservation_percent | Integer | |
| spirit_reservation_flat | Integer | |
| stat_text | Text | |
| stored_uses | Integer | |
| strength_requirement | Integer | |
| vaal_soul_gain_prevention_time | Float | |
| vaal_souls_requirement | Integer | |
| vaal_stored_uses | Integer | |
| Field | Field type | Value |
|---|
| attack_speed_multiplier | Integer | 100 |
| attack_time | Float | 0.75 |
| cooldown | Float | |
| cost_amounts | List of Integer, delimiter: , | |
| cost_multiplier | Float | |
| cost_types | List of String, delimiter: , | |
| critical_strike_chance | Float | 5.0 |
| damage_effectiveness | Float | |
| damage_multiplier | Float | 65.0 |
| dexterity_requirement | Integer | |
| duration | Float | |
| experience | Integer | |
| intelligence_requirement | Integer | |
| level | Integer | 0 |
| level_requirement | Integer | |
| life_reservation_flat | Integer | |
| life_reservation_percent | Integer | |
| mana_reservation_flat | Integer | |
| mana_reservation_percent | Integer | |
| spirit_reservation_flat | Integer | |
| stat_text | Text | |
| stored_uses | Integer | |
| strength_requirement | Integer | |
| vaal_soul_gain_prevention_time | Float | |
| vaal_souls_requirement | Integer | |
| vaal_stored_uses | Integer | |
22 rows are stored for this page
| Field | Field type | Value |
|---|
| id | String | active_skill_does_not_decay_heavy_stun_during_action |
| level | Integer | 0 |
| value | Integer | 1 |
| Field | Field type | Value |
|---|
| id | String | active_skill_heavy_stun_decay_after_action_delay_ms |
| level | Integer | 0 |
| value | Integer | 2,000 |
| Field | Field type | Value |
|---|
| id | String | active_skill_override_turn_duration_ms |
| level | Integer | 0 |
| value | Integer | 100 |
| Field | Field type | Value |
|---|
| id | String | base_maximum_active_block_distance_for_projectiles |
| level | Integer | 0 |
| value | Integer | 15 |
| Field | Field type | Value |
|---|
| id | String | base_skill_show_average_damage_instead_of_dps |
| level | Integer | 0 |
| value | Integer | 1 |
| Field | Field type | Value |
|---|
| id | String | can_perform_skill_while_moving |
| level | Integer | 0 |
| value | Integer | 1 |
| Field | Field type | Value |
|---|
| id | String | movement_speed_+%_final_while_performing_action |
| level | Integer | 0 |
| value | Integer | -50 |
| Field | Field type | Value |
|---|
| id | String | movement_speed_acceleration_+%_per_second_while_performing_action |
| level | Integer | 0 |
| value | Integer | 160 |
| Field | Field type | Value |
|---|
| id | String | movement_speed_while_performing_action_locked_duration_% |
| level | Integer | 0 |
| value | Integer | 50 |
| Field | Field type | Value |
|---|
| id | String | precise_cursor_targeting_uses_contact_point_height_offset |
| level | Integer | 0 |
| value | Integer | 1 |
| Field | Field type | Value |
|---|
| id | String | replace_off_hand_unarmed_attack_stats_with_shield_type |
| level | Integer | 0 |
| value | Integer | 1 |
| Field | Field type | Value |
|---|
| id | String | skill_is_not_considered_a_skill |
| level | Integer | 0 |
| value | Integer | 1 |
| Field | Field type | Value |
|---|
| id | String | stun_threshold_+%_final_while_performing_action |
| level | Integer | 0 |
| value | Integer | -40 |
| Field | Field type | Value |
|---|
| id | String | active_skill_hit_damage_stun_multiplier_+%_final |
| level | Integer | 0 |
| value | Integer | 400 |
| Field | Field type | Value |
|---|
| id | String | base_maximum_active_block_distance_for_non_projectiles |
| level | Integer | 0 |
| value | Integer | 10 |
| Field | Field type | Value |
|---|
| id | String | base_parry_buff_damage_taken_+%_final_to_apply |
| level | Integer | 0 |
| value | Integer | 50 |
| Field | Field type | Value |
|---|
| id | String | base_skill_effect_duration |
| level | Integer | 0 |
| value | Integer | 2,000 |
| Field | Field type | Value |
|---|
| id | String | quality_display_base_skill_effect_duration_is_gem |
| level | Integer | 0 |
| value | Integer | 1 |
| Field | Field type | Value |
|---|
| id | String | off_hand_minimum_added_physical_damage_per_5_shield_evasion_rating |
| level | Integer | 0 |
| value | Integer | 3 |
| Field | Field type | Value |
|---|
| id | String | off_hand_maximum_added_physical_damage_per_5_shield_evasion_rating |
| level | Integer | 0 |
| value | Integer | 4 |
1 row is stored for this page
| Field | Field type | Value |
|---|
| active_skill_name | String | Parry |
| cast_time | Float | 1.0 |
| description | Text | Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup. |
| html | Text | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Parry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Parry|ParryPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Parry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Buckler]]</td></tr><tr><th>Level Req.</th><td class="tc -value">0</td></tr><tr><th>Attack Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">65% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</td></tr><tr><td class="tc -mod" colspan="2">Can't be [[Evasion|Evaded]]<br>400% more [[Stun]] buildup<br>Can [[Block]] [[Hit|Damage]] from enemies within 1 metre<br>[[Parried Debuff]] makes targets take 50% more [[Attack]] Damage<br>[[Parried]] [[Debuff]] duration is 2 seconds<br>3 to 4 Added [[Physical]] Damage per 5 [[Evasion Rating]] on [[Buckler]]</td></tr></table></span> |
| item_class_id_restriction | List of String, delimiter: , | Buckler |
| item_class_restriction | List of String, delimiter: , | Buckler |
| max_level | Integer | 1 |
| projectile_speed | Integer | |
| radius | Integer | |
| radius_description | Text | |
| radius_secondary | Integer | |
| radius_secondary_description | Text | |
| radius_tertiary | Integer | |
| radius_tertiary_description | Text | |
| skill_icon | Page | Parry skill icon.png |
| skill_id | String | ParryPlayer |
| skill_screenshot | Page | |
| stat_text | Text | Can't be [[Evasion|Evaded]]<br>400% more [[Stun]] buildup<br>Can [[Block]] [[Hit|Damage]] from enemies within 1 metre<br>[[Parried Debuff]] makes targets take 50% more [[Attack]] Damage<br>[[Parried]] [[Debuff]] duration is 2 seconds<br>3 to 4 Added [[Physical]] Damage per 5 [[Evasion Rating]] on [[Buckler]] |
1 row is stored for this page
| Field | Field type | Value |
|---|
| acquisition_tags | List of String, delimiter: , | |
| alternate_art_inventory_icons | List of String, delimiter: , | |
| base_item | String | |
| base_item_id | String | |
| base_item_page | Page | |
| cannot_be_traded_or_modified | Boolean | No |
| class | String | Skill Gem |
| class_id | String | Active Skill Gem |
| description | Text | |
| drop_areas | List of String, delimiter: , | |
| drop_areas_html | Text | |
| drop_enabled | Boolean | Yes |
| drop_level | Integer | |
| drop_level_maximum | Integer | |
| drop_monsters | List of Text, delimiter: , | |
| drop_rarity_ids | List of String, delimiter: , | |
| drop_text | Text | Granted by [[Buckler]]s. |
| explicit_stat_text | Text | |
| flavour_text | Text | |
| frame_type | String | gem |
| help_text | Text | Skills can be managed in the Skills Panel. |
| html | Text | <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Parry<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Duration (gem tag)|Duration]], [[:Category:Channelling (gem tag)|Channelling]]<br>Level: <em class="tc -value ">1</em><br>Attack Time: <em class="tc -value ">0.75 sec</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attack Damage: <em class="tc -value ">65% of base</em></span><span class="group ">Requires: <em class="tc -value ">[[Buckler]]</em></span><span class="group tc -gemdesc">Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</span><span class="group tc -mod">Can't be [[Evasion|Evaded]]<br>400% more [[Stun]] buildup<br>Can [[Block]] [[Hit|Damage]] from enemies within 1 metre<br>[[Parried Debuff]] makes targets take 50% more [[Attack]] Damage<br>[[Parried]] [[Debuff]] duration is 2 seconds<br>3 to 4 Added [[Physical]] Damage per 5 [[Evasion Rating]] on [[Buckler]]</span><span class="group tc -help">Skills can be managed in the Skills Panel.</span></span>[[File:Parry skill icon.png]]</span> |
| implicit_stat_text | Text | |
| influences | List of String, delimiter: , | |
| infobox_html | Text | <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Parry<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Duration (gem tag)|Duration]], [[:Category:Channelling (gem tag)|Channelling]]<br>Level: <em class="tc -value ">1</em><br>Attack Time: <em class="tc -value ">0.75 sec</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attack Damage: <em class="tc -value ">65% of base</em></span><span class="group ">Requires: <em class="tc -value ">[[Buckler]]</em></span><span class="group tc -gemdesc">Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.</span><span class="group tc -mod">Can't be [[Evasion|Evaded]]<br>400% more [[Stun]] buildup<br>Can [[Block]] [[Hit|Damage]] from enemies within 1 metre<br>[[Parried Debuff]] makes targets take 50% more [[Attack]] Damage<br>[[Parried]] [[Debuff]] duration is 2 seconds<br>3 to 4 Added [[Physical]] Damage per 5 [[Evasion Rating]] on [[Buckler]]</span><span class="group tc -help">Skills can be managed in the Skills Panel.</span></span>[[File:Parry skill icon.png]]<span class="images">[[File:Item inventory icon.png|78x78px]]</span></span> |
| inventory_icon | String | File:Item inventory icon.png |
| is_account_bound | Boolean | No |
| is_corrupted | Boolean | No |
| is_drop_restricted | Boolean | Yes |
| is_eater_of_worlds_item | Boolean | No |
| is_fractured | Boolean | No |
| is_in_game | Boolean | Yes |
| is_replica | Boolean | No |
| is_searing_exarch_item | Boolean | No |
| is_synthesised | Boolean | No |
| is_unmodifiable | Boolean | No |
| is_veiled | Boolean | No |
| metabox_html | Text | <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Granted by [[Buckler]]s.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Gem/SkillGemParry">Metadata/Items/Gem/SkillGemParry</abbr></em></span></span></span></div> |
| metadata_id | String | Metadata/Items/Gem/SkillGemParry |
| name | String | Parry |
| name_list | List of String, delimiter: � | Parry |
| quality | Integer | |
| rarity | String | Normal |
| rarity_id | String | normal |
| release_version | String | 0.2.0 |
| removal_version | String | |
| required_dexterity | Integer | |
| required_dexterity_html | Text | |
| required_dexterity_range_average | Integer | |
| required_dexterity_range_colour | String | |
| required_dexterity_range_maximum | Integer | |
| required_dexterity_range_minimum | Integer | |
| required_dexterity_range_text | String | |
| required_intelligence | Integer | |
| required_intelligence_html | Text | |
| required_intelligence_range_average | Integer | |
| required_intelligence_range_colour | String | |
| required_intelligence_range_maximum | Integer | |
| required_intelligence_range_minimum | Integer | |
| required_intelligence_range_text | String | |
| required_level | Integer | 1 |
| required_level_base | Integer | 1 |
| required_level_html | Text | <em class="tc -value ">1</em> |
| required_level_range_average | Integer | 1 |
| required_level_range_colour | String | value |
| required_level_range_maximum | Integer | 1 |
| required_level_range_minimum | Integer | 1 |
| required_level_range_text | String | 1 |
| required_strength | Integer | |
| required_strength_html | Text | |
| required_strength_range_average | Integer | |
| required_strength_range_colour | String | |
| required_strength_range_maximum | Integer | |
| required_strength_range_minimum | Integer | |
| required_strength_range_text | String | |
| size_x | Integer | 1 |
| size_y | Integer | 1 |
| stat_text | Text | Can't be [[Evasion|Evaded]]<br>400% more [[Stun]] buildup<br>Can [[Block]] [[Hit|Damage]] from enemies within 1 metre<br>[[Parried Debuff]] makes targets take 50% more [[Attack]] Damage<br>[[Parried]] [[Debuff]] duration is 2 seconds<br>3 to 4 Added [[Physical]] Damage per 5 [[Evasion Rating]] on [[Buckler]] |
| tags | List of String, delimiter: , | gem • default |
1 row is stored for this page
| Field | Field type | Value |
|---|
| awakened_variant_id | String | |
| dexterity_percent | Integer | 0 |
| gem_description | Text | Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup. |
| gem_tags | List of String, delimiter: , | Attack • Melee • Physical • Duration • Channelling |
| gem_tier | Integer | 0 |
| intelligence_percent | Integer | 0 |
| is_awakened_support_gem | Boolean | |
| is_vaal_skill_gem | Boolean | No |
| primary_attribute | String | none |
| strength_percent | Integer | 0 |
| vaal_variant_id | String | |