View table: legacy_variants

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Table structure:

  1. removal_version - String
  2. implicit_stat_text - Text
  3. explicit_stat_text - Text
  4. stat_text - Text
  5. base_item - String
  6. required_level - Integer

This table has 218 rows altogether.

Recreate data.

Page removal version implicit stat text explicit stat text stat text base item required level
Adherent Bow (edit) 0.3.0 * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)</span> * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)</span>
Against the Darkness (edit) 0.2.0 <span class="tc -mod">Radius: Large</span> * <2 random jewel modifiers> * <span class="tc -mod">Small Passive Skills in Radius also grant 1% increased maximum Life</span> * <span class="tc -mod">Small Passive Skills in Radius also grant 1% increased maximum Mana</span> <span class="tc -mod">Radius: Large</span> <span class="item-stat-separator -unique"></span> * <2 random jewel modifiers> * <span class="tc -mod">Small Passive Skills in Radius also grant 1% increased maximum Life</span> * <span class="tc -mod">Small Passive Skills in Radius also grant 1% increased maximum Mana</span>
Alkem Eira (edit) 0.1.1 * Grants Skill: Raise Shield * <span class="tc -mod">(30-40)% increased Block chance</span> * (30-50)% increased Armour and Energy Shield * <span class="tc -mod">+(15-30) to maximum Mana</span> * Damage Blocked is Recouped as Mana * Grants Skill: Raise Shield <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(30-40)% increased Block chance</span> * (30-50)% increased Armour and Energy Shield * <span class="tc -mod">+(15-30) to maximum Mana</span> * Damage Blocked is Recouped as Mana
Alkem Eira (edit) 0.3.0 * Grants Skill: Raise Shield * <span class="tc -mod">(30-40)% increased Block chance</span> * (30-50)% increased Armour and Energy Shield * +(50-70) to maximum Mana * Damage Blocked is Recouped as Mana * Grants Skill: Raise Shield <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(30-40)% increased Block chance</span> * (30-50)% increased Armour and Energy Shield * +(50-70) to maximum Mana * Damage Blocked is Recouped as Mana
Arcing Quarterstaff (edit) 0.3.0 * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)</span> * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)</span>
Arvil's Wheel (edit) 0.1.1 * Grants Skill: <span class="hoverbox c-skill-hoverbox"><span class="hoverbox__activator c-skill-hoverbox__activator">[[File:Raise Shield skill icon.png|14px|link=Raise Shield]][[Raise Shield|Raise Shield]]</span><span class="hoverbox__display c-item-hoverbox__display"></span></span> * <span class="tc -mod">(40-60)% increased Block chance</span> * (60-100)% increased Armour and Evasion * Lose 1% of Life on Kill * Lose 1% of Mana on Kill * (30-50)% increased Skill Effect Duration * Grants Skill: <span class="hoverbox c-skill-hoverbox"><span class="hoverbox__activator c-skill-hoverbox__activator">[[File:Raise Shield skill icon.png|14px|link=Raise Shield]][[Raise Shield|Raise Shield]]</span><span class="hoverbox__display c-item-hoverbox__display"></span></span> <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(40-60)% increased Block chance</span> * (60-100)% increased Armour and Evasion * Lose 1% of Life on Kill * Lose 1% of Mana on Kill * (30-50)% increased Skill Effect Duration
Ashrend (edit) 0.1.1 * +(40-60) to maximum Life * <span class="tc -mod">+(20-30)% to Fire Resistance</span> * Cannot be Ignited * -10 Physical Damage taken from Attack Hits * +(40-60) to maximum Life * <span class="tc -mod">+(20-30)% to Fire Resistance</span> * Cannot be Ignited * -10 Physical Damage taken from Attack Hits
Asphyxia's Wrath (edit) 0.1.1 * Adds 1 to 3 Physical Damage to Attacks * (5-10)% increased Attack Speed * +(5-10)% to Cold Resistance * Enemies Chilled by your Hits increase damage taken by Chill Magnitude * Attacks Gain (5-10)% of Damage as Extra Cold Damage * Adds 1 to 3 Physical Damage to Attacks <span class="item-stat-separator -unique"></span> * (5-10)% increased Attack Speed * +(5-10)% to Cold Resistance * Enemies Chilled by your Hits increase damage taken by Chill Magnitude * Attacks Gain (5-10)% of Damage as Extra Cold Damage
Astramentis (edit) 0.2.0 * +(5-7) to all Attributes * <span class="tc -mod">+(80-100) to all Attributes</span> * -4 Physical Damage taken from Attack Hits * +(5-7) to all Attributes <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+(80-100) to all Attributes</span> * -4 Physical Damage taken from Attack Hits
Atsak's Sight (edit) 0.1.1 * <span class="tc -mod">(20-40)% increased Critical Hit Chance</span> * +(10-20) to Dexterity * +(10-20) to Intelligence * Critical Hits Poison the enemy * <span class="tc -mod">(20-40)% increased Critical Hit Chance</span> * +(10-20) to Dexterity * +(10-20) to Intelligence * Critical Hits Poison the enemy
Atziri's Acuity (edit) 0.1.1 * (80–100)% increased Armour * <span class="tc -mod">(20–30)% increased Critical Hit Chance</span> * +(20–30) to Intelligence * Leech from Critical Hits is instant * (80–100)% increased Armour * <span class="tc -mod">(20–30)% increased Critical Hit Chance</span> * +(20–30) to Intelligence * Leech from Critical Hits is instant
Atziri's Disdain (edit) 0.2.0 * <span class="tc -mod">+(40-60) to maxium Mana</span> * (10-20)% increased Rarity of Items found * <span class="tc -mod">(20-25)% of Damage taken bypasses Energy Shield</span> * <span class="tc -mod">Gain (25-30)% of Maximum Life as Extra Maximum Energy Shield</span> * <span class="tc -mod">+(40-60) to maxium Mana</span> * (10-20)% increased Rarity of Items found * <span class="tc -mod">(20-25)% of Damage taken bypasses Energy Shield</span> * <span class="tc -mod">Gain (25-30)% of Maximum Life as Extra Maximum Energy Shield</span>
Battle Pick (edit) 0.2.0 * <span class="tc -mod">+(30–40)% to Critical Damage Bonus</span> * <span class="tc -mod">+(30–40)% to Critical Damage Bonus</span>
Battle Pick (edit) 0.3.0 * <span class="tc -mod">+(10–15)% to Critical Damage Bonus</span> * <span class="tc -mod">+(10–15)% to Critical Damage Bonus</span>
Beira's Anguish (edit) 0.3.0 * Used when you become Ignited * (20-25)% Chance to gain a Charge when you Kill an Enemy * <span class="tc -mod">Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used</span> * Used when you become Ignited <span class="item-stat-separator -unique"></span> * (20-25)% Chance to gain a Charge when you Kill an Enemy * <span class="tc -mod">Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used</span>
Belly of the Beast (edit) 0.1.1 * (100-150)% increased Armour and Evasion * +(100-150) to maximum Life * +(100-150) to Stun Threshold * Life Recovery from Flasks is instant * (100-150)% increased Armour and Evasion * +(100-150) to maximum Life * +(100-150) to Stun Threshold * Life Recovery from Flasks is instant
Bijouborne (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 3</span> * Grants Skill: Level (11-20) Cast on Charm Use * (20–30)% increased Charm Charges gained * +(50-100) to maximum Mana * (50-10)% reduced Charm Effect Duration * +2 Charm Slots * +(15-25) to Dexterity * (20-30)% increased Charm Charges gained * <span class="tc -mod">Charm Slots: 3</span> * Grants Skill: Level (11-20) Cast on Charm Use * (20–30)% increased Charm Charges gained <span class="item-stat-separator -unique"></span> * +(50-100) to maximum Mana * (50-10)% reduced Charm Effect Duration * +2 Charm Slots * +(15-25) to Dexterity * (20-30)% increased Charm Charges gained
Birth of Fury (edit) 0.1.1 * <span class="tc -mod">15% increased Movement Speed</span> * +(40-60) to maximum Life * <span class="tc -mod">+(10-20)% to Fire Resistance</span> * Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life * <span class="tc -mod">15% increased Movement Speed</span> * +(40-60) to maximum Life * <span class="tc -mod">+(10-20)% to Fire Resistance</span> * Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Birthright Buckle (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Flask Charges Gained * +(100-150) to Armour * (10–15)% reduced Flask Charges used * (20–30)% increased Flask Charges gained * Life Flasks used while on Low Life apply Recovery Instantly * Mana Flasks used while on Low Mana apply Recovery Instantly * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Flask Charges Gained <span class="item-stat-separator -unique"></span> * +(100-150) to Armour * (10–15)% reduced Flask Charges used * (20–30)% increased Flask Charges gained * Life Flasks used while on Low Life apply Recovery Instantly * Mana Flasks used while on Low Mana apply Recovery Instantly
Blackbraid (edit) 0.1.1 * +(5-15) to Strength * +(5-15) to Intelligence * +(40-60) to Stun Threshold * <span class="tc -mod">Armour applies to Elemental Damage</span> * +(5-15) to Strength * +(5-15) to Intelligence * +(40-60) to Stun Threshold * <span class="tc -mod">Armour applies to Elemental Damage</span>
Blackbraid (edit) 0.3.0 * +(40-60) to Armour * +(5-15) to Strength * +(5-15) to Intelligence * +10% to all Elemental Resistances * +(40-60) to Stun Threshold * <span class="tc -mod">Armour applies to Elemental Damage</span> * +(40-60) to Armour * +(5-15) to Strength * +(5-15) to Intelligence * +10% to all Elemental Resistances * +(40-60) to Stun Threshold * <span class="tc -mod">Armour applies to Elemental Damage</span>
Blackgleam (edit) 0.1.1 * Adds 3 to 5 Fire Damage to Attacks * +(30–50) to maximum Mana * 50% increased chance to Ignite * Projectiles Pierce all Ignited enemies * Attacks Gain (5–10)% of Damage as Extra Fire Damage * Adds 3 to 5 Fire Damage to Attacks <span class="item-stat-separator -unique"></span> * +(30–50) to maximum Mana * 50% increased chance to Ignite * Projectiles Pierce all Ignited enemies * Attacks Gain (5–10)% of Damage as Extra Fire Damage
Blackheart (edit) 0.1.1 * Adds 1 to 4 Physical Damage to Attacks * (3–6) Life Regeneration per second * <span class="tc -mod">Adds (2–3) to (4–5) Chaos Damage to Attacks</span> * 25% chance to Intimidate Enemies for 4 seconds on Hit * Adds 1 to 4 Physical Damage to Attacks <span class="item-stat-separator -unique"></span> * (3–6) Life Regeneration per second * <span class="tc -mod">Adds (2–3) to (4–5) Chaos Damage to Attacks</span> * 25% chance to Intimidate Enemies for 4 seconds on Hit
Blacksteel Crest Shield (edit) 0.3.0b * <span class="tc -mod">Chance to Block: 0%</span> * <span class="tc -mod">No granted skill</span> * <span class="tc -mod">Chance to Block: 0%</span> * <span class="tc -mod">No granted skill</span>
Bloodbarrier (edit) 0.3.0 * Grants Skill: Parry * <span class="tc -mod">(20–30)% increased Block chance</span> * +(13–17)% to Chaos Resistance * (5–10) Life Regeneration per second * Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second * Grants Skill: Parry <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(20–30)% increased Block chance</span> * +(13–17)% to Chaos Resistance * (5–10) Life Regeneration per second * Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second
Blueflame Bracers (edit) 0.1.1 * +(10-20) to Intelligence * +(5-15)% to Fire Resistance * +(5-15)% to Cold Resistance * 100% of Fire Damage Converted to Cold Damage * +(10-20) to Intelligence * +(5-15)% to Fire Resistance * +(5-15)% to Cold Resistance * 100% of Fire Damage Converted to Cold Damage
Bolting Quarterstaff (edit) 0.3.0 * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)</span> * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)</span>
Bones of Ullr (edit) 0.1.1 * (40-60)% increased Energy Shield * <span class="tc -mod">+25 to maximum Life</span> * <span class="tc -mod">+25 to maximum Mana</span> * <span class="tc -mod">20% reduced Reservation Efficiency of Skills which create Undead Minions</span> * (40-60)% increased Energy Shield * <span class="tc -mod">+25 to maximum Life</span> * <span class="tc -mod">+25 to maximum Mana</span> * <span class="tc -mod">20% reduced Reservation Efficiency of Skills which create Undead Minions</span>
Bones of Ullr (edit) 0.3.0 * (40-60)% increased Energy Shield * +(20-40) to maximum Life * +(20-40) to maximum Mana * <span class="tc -mod">20% reduced Reservation Efficiency of Skills which create Undead Minions</span> * (40-60)% increased Energy Shield * +(20-40) to maximum Life * +(20-40) to maximum Mana * <span class="tc -mod">20% reduced Reservation Efficiency of Skills which create Undead Minions</span>
Brain Rattler (edit) 0.1.1 * <span class="tc -mod">Adds (10-12) to (18-22) Physical Damage</span> * <span class="tc -mod">Adds 1 to (36-42) Lightning Damage</span> * (10-15)% increased Attack Speed * All damage with this Weapon causes Electrocution buildup * <span class="tc -mod">Adds (10-12) to (18-22) Physical Damage</span> * <span class="tc -mod">Adds 1 to (36-42) Lightning Damage</span> * (10-15)% increased Attack Speed * All damage with this Weapon causes Electrocution buildup
Bramblejack (edit) 0.1.1 * <span class="tc -mod">+(50-80) to maximum Life</span> * +(60-100) to Stun Threshold * 250% of Melee Physical Damage taken reflected to Attacker * <span class="tc -mod">+(50-80) to maximum Life</span> * +(60-100) to Stun Threshold * 250% of Melee Physical Damage taken reflected to Attacker
Breach Ring (edit) 0.2.0 * <span class="tc -mod">Maximum Quality is 50%</span> * <span class="tc -mod">Maximum Quality is 50%</span>
Briarpatch (edit) 0.1.1 * (10–20)% increased Movement Speed * +(40–60) to maximum Life * +(60–80) to Stun Threshold * +15% to Thorns Critical Hit Chance * (10–20)% increased Movement Speed * +(40–60) to maximum Life * +(60–80) to Stun Threshold * +15% to Thorns Critical Hit Chance
Briskwrap (edit) 0.1.1 * (40-60)% increased Flask Life Recovery rate * (40-60)% increased Flask Mana Recovery rate * +(20-30) to Dexterity * +(20-30)% to Cold Resistance * (40-60)% increased Flask Life Recovery rate * (40-60)% increased Flask Mana Recovery rate * +(20-30) to Dexterity * +(20-30)% to Cold Resistance
Briskwrap (edit) 0.3.0 * (60-100)% increased Evasion Rating * (40-60)% increased Flask Life Recovery rate * (40-60)% increased Flask Mana Recovery rate * +(20-30) to Dexterity * +(20-30)% to Cold Resistance * (60-100)% increased Evasion Rating * (40-60)% increased Flask Life Recovery rate * (40-60)% increased Flask Mana Recovery rate * +(20-30) to Dexterity * +(20-30)% to Cold Resistance
Bristleboar (edit) 0.1.1 * <span class="tc -mod">(40-80)% increased Evasion Rating</span> * +(40-60) to Maximum Life * <span class="tc -mod">Gain 3 Rage when Hit by an Enemy</span> * Gain 10 Rage when Critically Hit by an Enemy * <span class="tc -mod">(40-80)% increased Evasion Rating</span> * +(40-60) to Maximum Life * <span class="tc -mod">Gain 3 Rage when Hit by an Enemy</span> * Gain 10 Rage when Critically Hit by an Enemy
Bronzebeard (edit) 0.1.1 * 10% reduced Movement Speed * (50–100)% increased Armour and Energy Shield * <span class="tc -mod">+(40–60) to maximum Life</span> * (35–50)% reduced Effect of Chill on you * (35–50)% reduced Effect of Ignite on you * (35–50)% reduced Effect of Shock on you * 10% reduced Movement Speed * (50–100)% increased Armour and Energy Shield * <span class="tc -mod">+(40–60) to maximum Life</span> * (35–50)% reduced Effect of Chill on you * (35–50)% reduced Effect of Ignite on you * (35–50)% reduced Effect of Shock on you
Brynhand's Mark (edit) 0.1.1 * <span class="tc -mod">Adds (3-4) to (6-8) Physical Damage</span> * +(30-50) to Accuracy Rating * <span class="tc -mod">+(5-10) to Strength</span> * Causes Double Stun Buildup * <span class="tc -mod">Adds (3-4) to (6-8) Physical Damage</span> * +(30-50) to Accuracy Rating * <span class="tc -mod">+(5-10) to Strength</span> * Causes Double Stun Buildup
Byrnabas (edit) 0.1.1 * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Flask Charges Gained * +(40-60) to Maximum Mana * <span class="tc -mod">+(20–30)% Lightning Resistance</span> * (7–12) Life Regeneration per second * Cannot be Shocked * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Flask Charges Gained <span class="item-stat-separator -unique"></span> * +(40-60) to Maximum Mana * <span class="tc -mod">+(20–30)% Lightning Resistance</span> * (7–12) Life Regeneration per second * Cannot be Shocked
Byrnabas (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Flask Charges Gained * +(40-60) to Maximum Mana * +(30–40)% Lightning Resistance * (7–12) Life Regeneration per second * Cannot be Shocked * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Flask Charges Gained <span class="item-stat-separator -unique"></span> * +(40-60) to Maximum Mana * +(30–40)% Lightning Resistance * (7–12) Life Regeneration per second * Cannot be Shocked
Candlemaker (edit) 0.1.1 * (50-80)% increased Energy Shield * <span class="tc -mod">+(15-30)% to Fire Resistance</span> * <span class="tc -mod">-(15-30)% to Cold Resistance</span> * Chance to Ignite is doubled * (50-80)% increased Energy Shield * <span class="tc -mod">+(15-30)% to Fire Resistance</span> * <span class="tc -mod">-(15-30)% to Cold Resistance</span> * Chance to Ignite is doubled
Carrion Call (edit) 0.1.1 * +(30-40) to maximum Energy Shield * Minions have (20-30)% increased Maximum Life * (20-30)% increased Mana Regeneration Rate * Minion's Resistances are equal to yours * +(30-40) to maximum Energy Shield * Minions have (20-30)% increased Maximum Life * (20-30)% increased Mana Regeneration Rate * Minion's Resistances are equal to yours
Chober Chaber (edit) 0.1.1 * +100 Intelligence Requirement * <span class="tc -mod">(80–120)% increased Physical Damage</span> * +(80–100) to maximum Mana * <span class="tc -mod">+5% to Critical Hit Chance</span> * Increases and Reductions to Minion Damage also affect you * +100 Intelligence Requirement * <span class="tc -mod">(80–120)% increased Physical Damage</span> * +(80–100) to maximum Mana * <span class="tc -mod">+5% to Critical Hit Chance</span> * Increases and Reductions to Minion Damage also affect you
Constricting Command (edit) 0.3.0 * +(80–120) to maximum Life * +(10–15) to all Attributes * (8–12) Life Regeneration per second * <span class="tc -mod">Pin Enemies which are Primed for Pinning</span> * +(80–120) to maximum Life * +(10–15) to all Attributes * (8–12) Life Regeneration per second * <span class="tc -mod">Pin Enemies which are Primed for Pinning</span>
Corona of the Red Sun (edit) 0.1.1 * +(100–150) to Accuracy Rating * +(60–80) to maximum Life * 25% increased Light Radius * When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life * +(100–150) to Accuracy Rating * +(60–80) to maximum Life * 25% increased Light Radius * When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life
Coward's Legacy (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Stun Threshold * (-20--10) to Strength * +(20–30) to Dexterity * (30–40)% increased Life and Mana Recovery from Flasks * You count as on Low Life while at 75% of maximum Life or below * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Stun Threshold <span class="item-stat-separator -unique"></span> * (-20--10) to Strength * +(20–30) to Dexterity * (30–40)% increased Life and Mana Recovery from Flasks * You count as on Low Life while at 75% of maximum Life or below
Crackling Quarterstaff (edit) 0.3.0 * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)</span> * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)</span>
Crown of the Pale King (edit) 0.1.1 * (50–100)% increased Armour and Energy Shield * +(40–80) to maximum Life * 10% increased Rarity of Items found * Thorns damage is triggered by all Hits * (50–100)% increased Armour and Energy Shield * +(40–80) to maximum Life * 10% increased Rarity of Items found * Thorns damage is triggered by all Hits
Crown of the Victor (edit) 0.2.0 * <span class="tc -mod">(10–20)% increased Rarity of Items found</span> * Gain 10 Life per Enemy Killed * Gain 10 Mana per Enemy Killed * +1 to Level of all Skills * <span class="tc -mod">(10–20)% increased Rarity of Items found</span> * Gain 10 Life per Enemy Killed * Gain 10 Mana per Enemy Killed * +1 to Level of all Skills
Cultist Bow (edit) 0.3.0 * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)</span> * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)</span>
Daevata's Wind (edit) 0.2.0 * <span class="tc -mod">(102)% increased Physical Damage</span> * <span class="tc -mod">Attacks cause Bleeding if the last Movement Skill you Used was Engage</span> * <span class="tc -mod">(23)% increased Cooldown Recovery Rate of Movement Skills</span> * <span class="tc -mod">10% increased Movement Speed while your Off Hand is empty</span> * <span class="tc -mod">Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage</span> * <span class="tc -mod">(102)% increased Physical Damage</span> * <span class="tc -mod">Attacks cause Bleeding if the last Movement Skill you Used was Engage</span> * <span class="tc -mod">(23)% increased Cooldown Recovery Rate of Movement Skills</span> * <span class="tc -mod">10% increased Movement Speed while your Off Hand is empty</span> * <span class="tc -mod">Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage</span> [[Winged Spear]]
Death's Harp (edit) 0.2.0 * Bow Attacks fire an additional Arrow * <span class="tc -mod">+(50-70)% to Critical Damage Bonus</span> * Bow Attacks fire 3 additional arrows * Gain (20-30) Life per enemy killed * Gain (12-18) Mana per enemy killed * Bow Attacks fire an additional Arrow <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+(50-70)% to Critical Damage Bonus</span> * Bow Attacks fire 3 additional arrows * Gain (20-30) Life per enemy killed * Gain (12-18) Mana per enemy killed
Death's Harp (edit) 0.3.0 * Bow Attacks fire an additional Arrow * <span class="tc -mod">+(30-40)% to Critical Damage Bonus</span> * Bow Attacks fire 3 additional arrows * Gain (20-30) Life per enemy killed * Gain (12-18) Mana per enemy killed * Bow Attacks fire an additional Arrow <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+(30-40)% to Critical Damage Bonus</span> * Bow Attacks fire 3 additional arrows * Gain (20-30) Life per enemy killed * Gain (12-18) Mana per enemy killed
Deathblow (edit) 0.1.1 * (100-150)% increased Armour and Evasion * Gain (20-30) Life per Enemy Killed * Gain (20-30) Mana per Enemy Killed * Culling Strike * (100-150)% increased Armour and Evasion * Gain (20-30) Life per Enemy Killed * Gain (20-30) Mana per Enemy Killed * Culling Strike
Defiance of Destiny (edit) 0.1.1 * +(10-15) to Dexterity * (6-10)% increased maximum Life * +(10-20) to Strength * (25-40)% increased Mana Regeneration Rate * <span class="tc -mod">Recover 5% of Missing Life before being Hit by an Enemy</span> * +(10-15) to Dexterity <span class="item-stat-separator -unique"></span> * (6-10)% increased maximum Life * +(10-20) to Strength * (25-40)% increased Mana Regeneration Rate * <span class="tc -mod">Recover 5% of Missing Life before being Hit by an Enemy</span>
Defiance of Destiny (edit) 0.2.0h * +(10-15) to Dexterity * (6-10)% increased maximum Life * +(10-20) to Strength * (25-40)% increased Mana Regeneration Rate * <span class="tc -mod">Recover 10% of Missing Life before being Hit by an Enemy</span> * +(10-15) to Dexterity <span class="item-stat-separator -unique"></span> * (6-10)% increased maximum Life * +(10-20) to Strength * (25-40)% increased Mana Regeneration Rate * <span class="tc -mod">Recover 10% of Missing Life before being Hit by an Enemy</span>
Deidbell (edit) 0.1.1 * (60-100)% increased Armour * (20-30)% increased Warcry Speed * Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage * Warcry Skills have (20-30)% increased Area of Effect * (60-100)% increased Armour * (20-30)% increased Warcry Speed * Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage * Warcry Skills have (20-30)% increased Area of Effect
Desert Buckler (edit) 0.3.0b * <span class="tc -mod">Chance to Block: 0%</span> * <span class="tc -mod">No granted skill</span> * <span class="tc -mod">Chance to Block: 0%</span> * <span class="tc -mod">No granted skill</span>
Dionadair (edit) 0.1.1 * Grants Skill: <span class="hoverbox c-skill-hoverbox"><span class="hoverbox__activator c-skill-hoverbox__activator">[[File:Raise Shield skill icon.png|14px|link=Raise Shield]][[Raise Shield|Raise Shield]]</span><span class="hoverbox__display c-item-hoverbox__display"></span></span> * (60-80)% increased Armour * +(10-15) to Strength * <span class="tc -mod">30% reduced Stun Threshold</span> * Double Stun Threshold while Shield is Raised * Grants Skill: <span class="hoverbox c-skill-hoverbox"><span class="hoverbox__activator c-skill-hoverbox__activator">[[File:Raise Shield skill icon.png|14px|link=Raise Shield]][[Raise Shield|Raise Shield]]</span><span class="hoverbox__display c-item-hoverbox__display"></span></span> <span class="item-stat-separator -unique"></span> * (60-80)% increased Armour * +(10-15) to Strength * <span class="tc -mod">30% reduced Stun Threshold</span> * Double Stun Threshold while Shield is Raised
Doedre's Tenure (edit) 0.1.1 * 100% increased Spell Damage * (25-15)% reduced Cast Speed * +(10-15) to Intelligence * 100% increased Spell Damage * (25-15)% reduced Cast Speed * +(10-15) to Intelligence
Doomgate (edit) 0.1.1 * Grants Skill: Raise Shield * <span class="tc -mod">80% increased Block chance</span> * (100-150)% increased Armour * <span class="tc -mod">You take 20% of damage from Blocked hits</span> * Enemies are Culled on Block * Grants Skill: Raise Shield <span class="item-stat-separator -unique"></span> * <span class="tc -mod">80% increased Block chance</span> * (100-150)% increased Armour * <span class="tc -mod">You take 20% of damage from Blocked hits</span> * Enemies are Culled on Block
Doomgate (edit) 0.3.0 * Grants Skill: Raise Shield * <span class="tc -mod">80% increased Block chance</span> * (100-150)% increased Armour * <span class="tc -mod">You take 20% of damage from Blocked hits</span> * Enemies are Culled on Block * Grants Skill: Raise Shield <span class="item-stat-separator -unique"></span> * <span class="tc -mod">80% increased Block chance</span> * (100-150)% increased Armour * <span class="tc -mod">You take 20% of damage from Blocked hits</span> * Enemies are Culled on Block
Double Belt (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * (20–30)% increased Charm Charges gained * <span class="tc -mod">Charm Slots: 1</span> * (20–30)% increased Charm Charges gained
Dream Fragments (edit) 0.2.0 * +(20-30)% to Cold Resistance * <span class="tc -mod">20% increased maximum Mana</span> * (30-50)% increased Mana Regeneration Rate * You cannot be Chilled or Frozen * +(20-30)% to Cold Resistance <span class="item-stat-separator -unique"></span> * <span class="tc -mod">20% increased maximum Mana</span> * (30-50)% increased Mana Regeneration Rate * You cannot be Chilled or Frozen
Dunkelhalt (edit) 0.3.0 * Grants Skill: Parry * <span class="tc -mod">(30-50)% increased Chance to Block</span> +(20–30) to Evasion Rating You take 50% of damage from Blocked Hits 50% increased Parried Debuff Magnitude * Grants Skill: Parry <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(30-50)% increased Chance to Block</span> +(20–30) to Evasion Rating You take 50% of damage from Blocked Hits 50% increased Parried Debuff Magnitude
Edyrn's Tusks (edit) 0.1.1 * (120-160)% increased Armour * <span class="tc -mod">10% chance to inflict Bleeding on Hit</span> * 50% reduced Slowing Potency of Debuffs on You * (15-20) to (25-30) Physical Thorns damage * (120-160)% increased Armour * <span class="tc -mod">10% chance to inflict Bleeding on Hit</span> * 50% reduced Slowing Potency of Debuffs on You * (15-20) to (25-30) Physical Thorns damage
Effigy of Cruelty (edit) 0.3.0 * +(20-30) to maximum Energy Shield * (60-80)% increased Spell Damage * +10 to Intelligence * +(7-13)% to Chaos Resistance * <span class="tc -mod">Critical Hits with Spells apply (3-5) Stacks of Critical Weakness</span> * +(20-30) to maximum Energy Shield * (60-80)% increased Spell Damage * +10 to Intelligence * +(7-13)% to Chaos Resistance * <span class="tc -mod">Critical Hits with Spells apply (3-5) Stacks of Critical Weakness</span>
Elevore (edit) 0.1.1 * (50–80)% increased Evasion Rating * <span class="tc -mod">+(10–20) to Dexterity</span> * Charms gain 0.5 charges per Second * (50–80)% increased Evasion Rating * <span class="tc -mod">+(10–20) to Dexterity</span> * Charms gain 0.5 charges per Second
Erian's Cobble (edit) 0.1.1 * <span class="tc -mod">+(0-20) to Armour</span> * <span class="tc -mod">+(0-15) to Evasion Rating</span> * <span class="tc -mod">+(0-10) to maximum Energy Shield</span> * <span class="tc -mod">+(0-30) to Accuracy Rating</span> * <span class="tc -mod">+(0-15) to maximum Life</span> * <span class="tc -mod">+(0-10) to maximum Mana</span> * <span class="tc -mod">(0-10)% increased Rarity of Items found</span> * <span class="tc -mod">(0-15)% increased Critical Hit Chance</span> * <span class="tc -mod">+(0-5) to Strength</span> * <span class="tc -mod">+(0-5) to Dexterity</span> * <span class="tc -mod">+(0-5) to Intelligence</span> * <span class="tc -mod">+(0-5)% to Fire Resistance</span> * <span class="tc -mod">+(0-5)% to Cold Resistance</span> * <span class="tc -mod">+(0-5)% to Lightning Resistance</span> * <span class="tc -mod">(0-3) Life Regeneration per second</span> * <span class="tc -mod">+(0-20) to Armour</span> * <span class="tc -mod">+(0-15) to Evasion Rating</span> * <span class="tc -mod">+(0-10) to maximum Energy Shield</span> * <span class="tc -mod">+(0-30) to Accuracy Rating</span> * <span class="tc -mod">+(0-15) to maximum Life</span> * <span class="tc -mod">+(0-10) to maximum Mana</span> * <span class="tc -mod">(0-10)% increased Rarity of Items found</span> * <span class="tc -mod">(0-15)% increased Critical Hit Chance</span> * <span class="tc -mod">+(0-5) to Strength</span> * <span class="tc -mod">+(0-5) to Dexterity</span> * <span class="tc -mod">+(0-5) to Intelligence</span> * <span class="tc -mod">+(0-5)% to Fire Resistance</span> * <span class="tc -mod">+(0-5)% to Cold Resistance</span> * <span class="tc -mod">+(0-5)% to Lightning Resistance</span> * <span class="tc -mod">(0-3) Life Regeneration per second</span>
Eye of Chayula (edit) 0.2.0 * (12-20) to increased Rarity of items found * (20-30)% reduced maximum Life * +(10-15) to all Attributes * <span class="tc -mod">+2500 to Stun Threshold</span> * (12-20) to increased Rarity of items found <span class="item-stat-separator -unique"></span> * (20-30)% reduced maximum Life * +(10-15) to all Attributes * <span class="tc -mod">+2500 to Stun Threshold</span>
Ezomyte Peak (edit) 0.1.1 * (50-100)% increased Armour * <span class="tc -mod">+(30-50) to maximum Life</span> * (10-20)% increased Area of Effect * Unwavering Stance * (50-100)% increased Armour * <span class="tc -mod">+(30-50) to maximum Life</span> * (10-20)% increased Area of Effect * Unwavering Stance
Fanatic Bow (edit) 0.3.0 * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)</span> * <span class="tc -mod">100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)</span>
Feathered Fortress (edit) 0.1.1 * Grants Skill: <span class="hoverbox c-skill-hoverbox"><span class="hoverbox__activator c-skill-hoverbox__activator">[[File:Raise Shield skill icon.png|14px|link=Raise Shield]][[Raise Shield|Raise Shield]]</span><span class="hoverbox__display c-item-hoverbox__display"></span></span> * <span class="tc -mod">+(10-20) to Strength</span> * <span class="tc -mod">+(10-20) to Dexterity</span> * <span class="tc -mod">+(10-20)% to Fire Resistance</span> * <span class="tc -mod">+(10-20)% to Cold Resistance</span> * No Movement speed penalty while shield is raised * Grants Skill: <span class="hoverbox c-skill-hoverbox"><span class="hoverbox__activator c-skill-hoverbox__activator">[[File:Raise Shield skill icon.png|14px|link=Raise Shield]][[Raise Shield|Raise Shield]]</span><span class="hoverbox__display c-item-hoverbox__display"></span></span> <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+(10-20) to Strength</span> * <span class="tc -mod">+(10-20) to Dexterity</span> * <span class="tc -mod">+(10-20)% to Fire Resistance</span> * <span class="tc -mod">+(10-20)% to Cold Resistance</span> * No Movement speed penalty while shield is raised
Fine Belt (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * Flasks gain 0.17 charges per Second * <span class="tc -mod">Charm Slots: 1</span> * Flasks gain 0.17 charges per Second
Fireflower (edit) 0.2.0 * <span class="tc -mod">(10-20)% increased Rarity of item found</span> * (30-40)% increased Mana Regeneration Rate * Take 100 Fire Damage when you Ignite an Enemy * +(1-4) to Level of all Fire Skills * <span class="tc -mod">(10-20)% increased Rarity of item found</span> * (30-40)% increased Mana Regeneration Rate * Take 100 Fire Damage when you Ignite an Enemy * +(1-4) to Level of all Fire Skills
Forbidden Gaze (edit) 0.1.1 * (60-100)% increased Energy Shield * +(3-5)% to Maximum Cold Resistance * <span class="tc -mod">+(25-35)% to Cold Resistance</span> * 25% reduced Light Radius * (60-100)% increased Energy Shield * +(3-5)% to Maximum Cold Resistance * <span class="tc -mod">+(25-35)% to Cold Resistance</span> * 25% reduced Light Radius
Frostbreath (edit) 0.1.1 * <span class="tc -mod">Adds (4–6) to (8–12) Physical Damage</span> * <span class="tc -mod">Adds (4–6) to (8–12) Cold Damage</span> * All Damage from Hits with this Weapon Contributes to Freeze Buildup * Culling Strike against Frozen Enemies * <span class="tc -mod">Adds (4–6) to (8–12) Physical Damage</span> * <span class="tc -mod">Adds (4–6) to (8–12) Cold Damage</span> * All Damage from Hits with this Weapon Contributes to Freeze Buildup * Culling Strike against Frozen Enemies
Gamblesprint (edit) 0.1.1 * (100-140)% increased Evasion Rating * +(10-15) to Dexterity * <span class="tc -mod">+(5-15)% to Lightning Resistance</span> * Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again * (100-140)% increased Evasion Rating * +(10-15) to Dexterity * <span class="tc -mod">+(5-15)% to Lightning Resistance</span> * Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
Ghostwrithe (edit) 0.2.0 * +100 to Energy Shield * +(29-37)% to Chaos Resistance * <span class="tc -mod">50% of Maximum Life Converted to Energy Shield</span> * +100 to Energy Shield * +(29-37)% to Chaos Resistance * <span class="tc -mod">50% of Maximum Life Converted to Energy Shield</span>
Gloomform (edit) 0.1.1 * (100-150)% increased Evasion Rating * +(10-20) to Dexterity * 20% reduced Light Radius * You have a Smoke Cloud around you while stationary * (100-150)% increased Evasion Rating * +(10-20) to Dexterity * 20% reduced Light Radius * You have a Smoke Cloud around you while stationary
Golden Targe (edit) 0.3.0b * <span class="tc -mod">Chance to Block: 0%</span> * <span class="tc -mod">No granted skill</span> * <span class="tc -mod">Chance to Block: 0%</span> * <span class="tc -mod">No granted skill</span>
Goregirdle (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * +(100-140) to Armour * +(20-30) to Strength * (10-20) Life Regeneration per second * Defend with 200% of Armour * Maximum Physical Damage Reduction is 50% * <span class="tc -mod">Charm Slots: 1</span> * +(100-140) to Armour <span class="item-stat-separator -unique"></span> * +(20-30) to Strength * (10-20) Life Regeneration per second * Defend with 200% of Armour * Maximum Physical Damage Reduction is 50%
Gravebind (edit) 0.1.1 * (40-60)% increased Armour and Energy Shield * Gain (7-10) Life per Enemy Killed * Gain (4-6) Mana per Enemy Killed * Enemies killed by anyone in your Presence count as being killed by you instead * (40-60)% increased Armour and Energy Shield * Gain (7-10) Life per Enemy Killed * Gain (4-6) Mana per Enemy Killed * Enemies killed by anyone in your Presence count as being killed by you instead
Grip of Winter (edit) 0.1.1 * (30-50)% increased Evasion Rating * Adds (3-5) to (6-8) Cold Damage to Attacks * (40-50)% increased Freeze Buildup * (20-30)% increased Magnitude of Chill you inflict * (30-50)% increased Evasion Rating * Adds (3-5) to (6-8) Cold Damage to Attacks * (40-50)% increased Freeze Buildup * (20-30)% increased Magnitude of Chill you inflict
Guiding Palm (Cold) (edit) 0.2.1 * Grants Skill: Purity of Ice * <span class="tc -mod">Allies in your Presence deal (3-5) to (6-8) added Attack Cold Damage</span> * +(5-10) to all Attributes * 25% increased Light Radius * 50% of your Life Regeneration is granted to Allies in your Presence * Grants Skill: Purity of Ice <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Allies in your Presence deal (3-5) to (6-8) added Attack Cold Damage</span> * +(5-10) to all Attributes * 25% increased Light Radius * 50% of your Life Regeneration is granted to Allies in your Presence
Guiding Palm (Fire) (edit) 0.2.1 * Grants Skill: Purity of Ice * <span class="tc -mod">Allies in your Presence deal (4-6) to (7-10) added Attack Fire Damage</span> * +(5-10) to all Attributes * 25% increased Light Radius * 50% of your Life Regeneration is granted to Allies in your Presence * Grants Skill: Purity of Ice <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Allies in your Presence deal (4-6) to (7-10) added Attack Fire Damage</span> * +(5-10) to all Attributes * 25% increased Light Radius * 50% of your Life Regeneration is granted to Allies in your Presence
Guiding Palm (Lightning) (edit) 0.2.1 * Grants Skill: Purity of Lightning * <span class="tc -mod">Allies in your Presence deal 1 to (10-15) added Attack Lightning Damage</span> * +(5-10) to all Attributes * 25% increased Light Radius * 50% of your Life Regeneration is granted to Allies in your Presence * Grants Skill: Purity of Lightning <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Allies in your Presence deal 1 to (10-15) added Attack Lightning Damage</span> * +(5-10) to all Attributes * 25% increased Light Radius * 50% of your Life Regeneration is granted to Allies in your Presence
Hand of Wisdom and Action (edit) 0.2.0 * +(15-25) to Dexterity * +(15-25) to Intelligence * <span class="tc -mod">3% increased Attack Speed per 25 Dexterity</span> * <span class="tc -mod">Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence</span> * +(15-25) to Dexterity * +(15-25) to Intelligence * <span class="tc -mod">3% increased Attack Speed per 25 Dexterity</span> * <span class="tc -mod">Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence</span> [[Furtive Wraps]]
Headhunter (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Stun Threshold * +(40-60) to maximum Life * +(20-40) to Strength * +(20-40) to Dexterity * When you Kill a Rare monster, you gain its Modifiers for 60 seconds * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Stun Threshold <span class="item-stat-separator -unique"></span> * +(40-60) to maximum Life * +(20-40) to Strength * +(20-40) to Dexterity * When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Heavy Belt (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Stun Threshold * <span class="tc -mod">Charm Slots: 1</span> * (20-30)% increased Stun Threshold
Heroic Tragedy (edit) 0.2.0 * <span class="tc -mod">Remembering (100-8000) songworthy deeds by the line of (Vorana-Medved-Olroth)</span> * Passives in radius are Conquered by the Kalguur * Historic * <span class="tc -mod">Remembering (100-8000) songworthy deeds by the line of (Vorana-Medved-Olroth)</span> * Passives in radius are Conquered by the Kalguur * Historic
Hoghunt (edit) 0.1.1 * <span class="tc -mod">(100-150)% increased Physical Damage</span> * +15% to Critical Hit Chance * 10% reduced Attack Speed * +10 to Strength * Maim on Critical Hit * <span class="tc -mod">(100-150)% increased Physical Damage</span> * +15% to Critical Hit Chance * 10% reduced Attack Speed * +10 to Strength * Maim on Critical Hit
Horns of Bynden (edit) 0.1.1 * (5-15)% increased Rarity of Items found * +(20-30) to Strength * Gain 1 Rage on Melee Hit * Every Rage also grants 1% increased Armour * (5-15)% increased Rarity of Items found * +(20-30) to Strength * Gain 1 Rage on Melee Hit * Every Rage also grants 1% increased Armour
Hrimnor's Hymn (edit) 0.1.1 * Causes (30–50)% increased Stun Buildup * <span class="tc -mod">(60–80)% increased Physical Damage</span> * +(10–15) to Strength * Gain (10–20) Life per Enemy Killed * Slam Skills you use yourself cause Aftershocks * Causes (30–50)% increased Stun Buildup <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(60–80)% increased Physical Damage</span> * +(10–15) to Strength * Gain (10–20) Life per Enemy Killed * Slam Skills you use yourself cause Aftershocks
Husk of Dreams (edit) 0.1.1 * (100-150)% increased Armour and Energy Shield * -10% to Fire Resistance * <span class="tc -mod">+(13-17)% to Chaos Resistance</span> * <span class="tc -mod">(25-50)% increased Flask Charges used</span> * 50% less Flask Charges used * (100-150)% increased Armour and Energy Shield * -10% to Fire Resistance * <span class="tc -mod">+(13-17)% to Chaos Resistance</span> * <span class="tc -mod">(25-50)% increased Flask Charges used</span> * 50% less Flask Charges used
Icetomb (edit) 0.3.0 * +(20–30) to Strength * +(20–30) to Intelligence * +(30–40)% to Cold Resistance * <span class="tc -mod">Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit</span> * +(20–30) to Strength * +(20–30) to Intelligence * +(30–40)% to Cold Resistance * <span class="tc -mod">Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit</span>
Infernoclasp (edit) 0.1.1 * <span class="tc -mod">Charm Slots: 1</span> * +(100-140) to Armour * +(100-150) to Armour * +(10–20) to Strength * +(3-5)% to Maximum Fire Resistance * <span class="tc -mod">+(25-35)% to Fire Resistance</span> * <span class="tc -mod">Charm Slots: 1</span> * +(100-140) to Armour <span class="item-stat-separator -unique"></span> * +(100-150) to Armour * +(10–20) to Strength * +(3-5)% to Maximum Fire Resistance * <span class="tc -mod">+(25-35)% to Fire Resistance</span>
Infernoclasp (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * +(100-140) to Armour * +(100-150) to Armour * +(10–20) to Strength * +(3-5)% to Maximum Fire Resistance * +(30-50)% to Fire Resistance * <span class="tc -mod">Charm Slots: 1</span> * +(100-140) to Armour <span class="item-stat-separator -unique"></span> * +(100-150) to Armour * +(10–20) to Strength * +(3-5)% to Maximum Fire Resistance * +(30-50)% to Fire Resistance
Ingenuity (edit) 0.2.0 * <span class="tc -mod">Charm Slots: 1</span> * 20% of Flask Recovery applied Instantly * <span class="tc -mod">+(40-80)% increased bonuses gained from Equipped Rings</span> * <span class="tc -mod">Charm Slots: 1</span> * 20% of Flask Recovery applied Instantly <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+(40-80)% increased bonuses gained from Equipped Rings</span>
Ingenuity (edit) 0.2.0f * <span class="tc -mod">Charm Slots: 1</span> * 20% of Flask Recovery applied Instantly * (20-30)% increased bonuses gained from Equipped Left Ring * (20-30)% increased bonuses gained from Equipped Right Ring * <span class="tc -mod">+(1-2) Charm Slots</span> * (-20-20)% increased Charm Charges Gained * (-10-10)% reduced Charm Charges Used * <span class="tc -mod">Charm Slots: 1</span> * 20% of Flask Recovery applied Instantly <span class="item-stat-separator -unique"></span> * (20-30)% increased bonuses gained from Equipped Left Ring * (20-30)% increased bonuses gained from Equipped Right Ring * <span class="tc -mod">+(1-2) Charm Slots</span> * (-20-20)% increased Charm Charges Gained * (-10-10)% reduced Charm Charges Used

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