Module:Game/gem tags

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Module documentation[create] [purge]
local data = {}
data.tags = {
	fire = {
		id = 1,
		tag = 'Fire',
	},
	cold = {
		id = 2,
		tag = 'Cold',
	},
	lightning = {
		id = 3,
		tag = 'Lightning',
	},
	chaos = {
		id = 4,
		tag = 'Chaos',
	},
	spell = {
		id = 5,
		tag = 'Spell',
	},
	projectile = {
		id = 6,
		tag = 'Projectile',
	},
	bow = {
		id = 7,
		tag = 'Bow',
	},
	melee = {
		id = 8,
		tag = 'Melee',
	},
	minion = {
		id = 9,
		tag = 'Minion',
	},
	strength = {
		id = 10,
		tag = '',
	},
	dexterity = {
		id = 11,
		tag = '',
	},
	intelligence = {
		id = 12,
		tag = '',
	},
	aura = {
		id = 13,
		tag = 'Aura',
	},
	attack = {
		id = 14,
		tag = 'Attack',
	},
	area = {
		id = 15,
		tag = 'AoE',
	},
	duration = {
		id = 16,
		tag = 'Duration',
	},
	support = {
		id = 17,
		tag = 'Support',
	},
	curse = {
		id = 18,
		tag = 'Curse',
	},
	chaining = {
		id = 19,
		tag = 'Chaining',
	},
	totem = {
		id = 20,
		tag = 'Totem',
	},
	trap = {
		id = 21,
		tag = 'Trap',
	},
	mine = {
		id = 22,
		tag = 'Mine',
	},
	cast = {
		id = 23,
		tag = 'Cast',
	},
	vaal = {
		id = 24,
		tag = 'Vaal',
	},
	grants_active_skill = {
		id = 25,
		tag = '',
	},
	trigger = {
		id = 26,
		tag = 'Trigger',
	},
	warcry = {
		id = 27,
		tag = 'Warcry',
	},
	low_max_level = {
		id = 28,
		tag = '',
	},
	channelling = {
		id = 29,
		tag = 'Channelling',
	},
	herald = {
		id = 30,
		tag = 'Herald',
	},
	physical = {
		id = 31,
		tag = 'Physical',
	},
	travel = {
		id = 32,
		tag = 'Travel',
	},
	strike = {
		id = 33,
		tag = 'Strike',
	},
	nova = {
		id = 34,
		tag = 'Nova',
	},
	banner = {
		id = 35,
		tag = 'Banner',
	},
	slam = {
		id = 36,
		tag = 'Slam',
	},
	mark = {
		id = 37,
		tag = 'Mark',
	},
	orb = {
		id = 38,
		tag = 'Orb',
	},
	exceptional = {
		id = 39,
		tag = 'Exceptional',
	},
	link = {
		id = 40,
		tag = 'Link',
	},
	awakened = {
		id = 41,
		tag = '',
	},
	meta = {
		id = 42,
		tag = 'Meta',
	},
	crossbow = {
		id = 43,
		tag = 'Crossbow',
	},
	shapeshift = {
		id = 44,
		tag = 'Shapeshift',
	},
	bear = {
		id = 45,
		tag = 'Bear',
	},
	wolf = {
		id = 46,
		tag = 'Wolf',
	},
	detonator = {
		id = 47,
		tag = 'Detonator',
	},
	buff = {
		id = 48,
		tag = 'Buff',
	},
	persistent = {
		id = 49,
		tag = 'Persistent',
	},
	ammunition = {
		id = 50,
		tag = 'Ammunition',
	},
	sustained = {
		id = 51,
		tag = 'Sustained',
	},
	payoff = {
		id = 52,
		tag = 'Payoff',
	},
	grenade = {
		id = 53,
		tag = 'Grenade',
	},
	command = {
		id = 54,
		tag = 'Command',
	},
	remnant = {
		id = 55,
		tag = 'Remnant',
	},
	stages = {
		id = 56,
		tag = 'Staged',
	},
	conditional = {
		id = 57,
		tag = 'Conditional',
	},
	companion = {
		id = 58,
		tag = 'Companion',
	},
	hazard = {
		id = 59,
		tag = 'Hazard',
	},
	barrageable = {
		id = 60,
		tag = 'Barrageable',
	},
	lineage = {
		id = 61,
		tag = 'Lineage',
	},
	merging = {
		id = 62,
		tag = 'Merging',
	},
	invocation = {
		id = 63,
		tag = 'Invocation',
	},
}
data.lookup = {
	Fire = 'fire',
	Cold = 'cold',
	Lightning = 'lightning',
	Chaos = 'chaos',
	Spell = 'spell',
	Projectile = 'projectile',
	Bow = 'bow',
	Melee = 'melee',
	Minion = 'minion',
	Aura = 'aura',
	Attack = 'attack',
	AoE = 'area',
	Duration = 'duration',
	Support = 'support',
	Curse = 'curse',
	Chaining = 'chaining',
	Totem = 'totem',
	Trap = 'trap',
	Mine = 'mine',
	Cast = 'cast',
	Vaal = 'vaal',
	Trigger = 'trigger',
	Warcry = 'warcry',
	Channelling = 'channelling',
	Herald = 'herald',
	Physical = 'physical',
	Travel = 'travel',
	Strike = 'strike',
	Nova = 'nova',
	Banner = 'banner',
	Slam = 'slam',
	Mark = 'mark',
	Orb = 'orb',
	Exceptional = 'exceptional',
	Link = 'link',
	Meta = 'meta',
	Crossbow = 'crossbow',
	Shapeshift = 'shapeshift',
	Bear = 'bear',
	Wolf = 'wolf',
	Detonator = 'detonator',
	Buff = 'buff',
	Persistent = 'persistent',
	Ammunition = 'ammunition',
	Sustained = 'sustained',
	Payoff = 'payoff',
	Grenade = 'grenade',
	Command = 'command',
	Remnant = 'remnant',
	Staged = 'stages',
	Conditional = 'conditional',
	Companion = 'companion',
	Hazard = 'hazard',
	Barrageable = 'barrageable',
	Lineage = 'lineage',
	Merging = 'merging',
	Invocation = 'invocation',
}
return data