Module:Game/gem tags
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Editors can experiment in this module's sandbox and testcases pages.
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Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = {}
data.tags = {
fire = {
id = 1,
tag = 'Fire',
},
cold = {
id = 2,
tag = 'Cold',
},
lightning = {
id = 3,
tag = 'Lightning',
},
chaos = {
id = 4,
tag = 'Chaos',
},
spell = {
id = 5,
tag = 'Spell',
},
projectile = {
id = 6,
tag = 'Projectile',
},
bow = {
id = 7,
tag = 'Bow',
},
melee = {
id = 8,
tag = 'Melee',
},
minion = {
id = 9,
tag = 'Minion',
},
strength = {
id = 10,
tag = '',
},
dexterity = {
id = 11,
tag = '',
},
intelligence = {
id = 12,
tag = '',
},
aura = {
id = 13,
tag = 'Aura',
},
attack = {
id = 14,
tag = 'Attack',
},
area = {
id = 15,
tag = 'AoE',
},
duration = {
id = 16,
tag = 'Duration',
},
support = {
id = 17,
tag = 'Support',
},
curse = {
id = 18,
tag = 'Curse',
},
chaining = {
id = 19,
tag = 'Chaining',
},
totem = {
id = 20,
tag = 'Totem',
},
trap = {
id = 21,
tag = 'Trap',
},
mine = {
id = 22,
tag = 'Mine',
},
cast = {
id = 23,
tag = 'Cast',
},
vaal = {
id = 24,
tag = 'Vaal',
},
grants_active_skill = {
id = 25,
tag = '',
},
trigger = {
id = 26,
tag = 'Trigger',
},
warcry = {
id = 27,
tag = 'Warcry',
},
low_max_level = {
id = 28,
tag = '',
},
channelling = {
id = 29,
tag = 'Channelling',
},
herald = {
id = 30,
tag = 'Herald',
},
physical = {
id = 31,
tag = 'Physical',
},
travel = {
id = 32,
tag = 'Travel',
},
strike = {
id = 33,
tag = 'Strike',
},
nova = {
id = 34,
tag = 'Nova',
},
banner = {
id = 35,
tag = 'Banner',
},
slam = {
id = 36,
tag = 'Slam',
},
mark = {
id = 37,
tag = 'Mark',
},
orb = {
id = 38,
tag = 'Orb',
},
exceptional = {
id = 39,
tag = 'Exceptional',
},
link = {
id = 40,
tag = 'Link',
},
awakened = {
id = 41,
tag = '',
},
meta = {
id = 42,
tag = 'Meta',
},
crossbow = {
id = 43,
tag = 'Crossbow',
},
shapeshift = {
id = 44,
tag = 'Shapeshift',
},
bear = {
id = 45,
tag = 'Bear',
},
wolf = {
id = 46,
tag = 'Wolf',
},
detonator = {
id = 47,
tag = 'Detonator',
},
buff = {
id = 48,
tag = 'Buff',
},
persistent = {
id = 49,
tag = 'Persistent',
},
ammunition = {
id = 50,
tag = 'Ammunition',
},
sustained = {
id = 51,
tag = 'Sustained',
},
payoff = {
id = 52,
tag = 'Payoff',
},
grenade = {
id = 53,
tag = 'Grenade',
},
command = {
id = 54,
tag = 'Command',
},
remnant = {
id = 55,
tag = 'Remnant',
},
stages = {
id = 56,
tag = 'Staged',
},
conditional = {
id = 57,
tag = 'Conditional',
},
companion = {
id = 58,
tag = 'Companion',
},
hazard = {
id = 59,
tag = 'Hazard',
},
barrageable = {
id = 60,
tag = 'Barrageable',
},
lineage = {
id = 61,
tag = 'Lineage',
},
merging = {
id = 62,
tag = 'Merging',
},
invocation = {
id = 63,
tag = 'Invocation',
},
}
data.lookup = {
Fire = 'fire',
Cold = 'cold',
Lightning = 'lightning',
Chaos = 'chaos',
Spell = 'spell',
Projectile = 'projectile',
Bow = 'bow',
Melee = 'melee',
Minion = 'minion',
Aura = 'aura',
Attack = 'attack',
AoE = 'area',
Duration = 'duration',
Support = 'support',
Curse = 'curse',
Chaining = 'chaining',
Totem = 'totem',
Trap = 'trap',
Mine = 'mine',
Cast = 'cast',
Vaal = 'vaal',
Trigger = 'trigger',
Warcry = 'warcry',
Channelling = 'channelling',
Herald = 'herald',
Physical = 'physical',
Travel = 'travel',
Strike = 'strike',
Nova = 'nova',
Banner = 'banner',
Slam = 'slam',
Mark = 'mark',
Orb = 'orb',
Exceptional = 'exceptional',
Link = 'link',
Meta = 'meta',
Crossbow = 'crossbow',
Shapeshift = 'shapeshift',
Bear = 'bear',
Wolf = 'wolf',
Detonator = 'detonator',
Buff = 'buff',
Persistent = 'persistent',
Ammunition = 'ammunition',
Sustained = 'sustained',
Payoff = 'payoff',
Grenade = 'grenade',
Command = 'command',
Remnant = 'remnant',
Staged = 'stages',
Conditional = 'conditional',
Companion = 'companion',
Hazard = 'hazard',
Barrageable = 'barrageable',
Lineage = 'lineage',
Merging = 'merging',
Invocation = 'invocation',
}
return data