Module:Data tables/monster stats
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Please add categories to the /doc subpage. Subpages of this module.
local data = {
{
name = 'Monster',
id = 'item_drop_slots',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'energy_shield_recharge_rate_per_minute_%',
value = 750,
stat_text = '12.5% of maximum Energy Shield Recharged per second',
},
{
name = 'Monster',
id = 'base_maximum_mana',
value = 200,
stat_text = '+200 to maximum Mana',
},
{
name = 'Monster',
id = 'maximum_physical_damage_reduction_%',
value = 75,
stat_text = '+75% to maximum Armour',
},
{
name = 'Monster',
id = 'base_maximum_all_resistances_%',
value = 75,
stat_text = '',
},
{
name = 'Monster',
id = 'monster_base_flask_charges_percent_of_monster_power',
value = 50,
stat_text = '',
},
{
name = 'Monster',
id = 'base_critical_hit_damage_bonus',
value = 30,
stat_text = '',
},
{
name = 'Monster',
id = 'max_endurance_charges',
value = 3,
stat_text = '+3 to Maximum Endurance Charges',
},
{
name = 'Monster',
id = 'max_frenzy_charges',
value = 3,
stat_text = '+3 to Maximum Frenzy Charges',
},
{
name = 'Monster',
id = 'max_power_charges',
value = 3,
stat_text = '+3 to Maximum Power Charges',
},
{
name = 'Monster',
id = 'object_inherent_base_maximum_block_%_from_ot',
value = 50,
stat_text = '',
},
{
name = 'Monster',
id = 'movement_velocity_cap',
value = 128,
stat_text = '',
},
{
name = 'Monster',
id = 'max_azurite_debuff_stacks',
value = 10,
stat_text = '',
},
{
name = 'Monster',
id = 'ignore_skill_weapon_restrictions',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
value = 33,
stat_text = '33% more Stun Buildup with Melee Damage',
},
{
name = 'Monster',
id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
value = 100,
stat_text = '',
},
{
name = 'Monster',
id = 'scale_melee_range_to_actor_scale',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'use_melee_pattern_range',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'melee_swing_not_scaled_by_area_modifiers',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'actor_scale_+%_limit',
value = 200,
stat_text = '',
},
{
name = 'Monster',
id = 'base_heavy_stun_duration_ms',
value = 2000,
stat_text = '',
},
{
name = 'Monster',
id = 'melee_defer_damage_prediction',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'poise_decay_delay_ms',
value = 8000,
stat_text = '',
},
{
name = 'Monster',
id = 'poise_decay_%_per_second',
value = 5,
stat_text = '',
},
{
name = 'Monster',
id = 'base_block_angle_degrees',
value = 180,
stat_text = '',
},
{
name = 'Monster',
id = 'action_attack_or_cast_time_uses_animation_length',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'slow_potency_+%_final_per_additional_player',
value = -10,
stat_text = '',
},
{
name = 'Monster',
id = 'check_for_targets_between_initiator_and_projectile_source',
value = 1,
stat_text = '',
},
{
name = 'Monster',
id = 'maximum_life_+%_final_per_additional_player',
value = 50,
stat_text = '',
},
{
name = 'Monster',
id = 'maximum_energy_shield_+%_final_per_additional_player',
value = 50,
stat_text = '',
},
{
name = 'Monster',
id = 'poise_threshold_+%_final_per_additional_player',
value = 50,
stat_text = '',
},
{
name = 'Monster',
id = 'stun_base_duration_override_ms',
value = 500,
stat_text = '',
},
{
name = 'Monster',
id = 'bleeding_moving_damage_%_of_base_override',
value = 200,
stat_text = '',
}
}
return data