Module:Data tables/character stats
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Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
local data = {
{
name = 'Character',
id = 'level',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'is_player',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'energy_shield_recharge_rate_per_minute_%',
value = 750,
stat_text = '12.5% of maximum Energy Shield Recharged per second',
},
{
name = 'Character',
id = 'character_inherent_mana_regeneration_rate_per_minute_%',
value = 240,
stat_text = '',
},
{
name = 'Character',
id = 'base_maximum_all_resistances_%',
value = 75,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_physical_damage_reduction_%',
value = 90,
stat_text = '+90% to maximum Armour',
},
{
name = 'Character',
id = 'object_inherent_base_maximum_block_%_from_ot',
value = 50,
stat_text = '',
},
{
name = 'Character',
id = 'max_viper_strike_orbs',
value = 4,
stat_text = '',
},
{
name = 'Character',
id = 'max_fuse_arrow_orbs',
value = 5,
stat_text = '',
},
{
name = 'Character',
id = 'max_fire_beam_stacks',
value = 8,
stat_text = '',
},
{
name = 'Character',
id = 'base_evasion_rating',
value = 7,
stat_text = '+7 to Evasion Rating',
},
{
name = 'Character',
id = 'life_per_level',
value = 12,
stat_text = '+12 Maximum Life per Level',
},
{
name = 'Character',
id = 'mana_per_level',
value = 4,
stat_text = '+4 Maximum Mana per Level',
},
{
name = 'Character',
id = 'accuracy_rating_per_level',
value = 6,
stat_text = '+6 to Accuracy Rating per Level',
},
{
name = 'Character',
id = 'unarmed_base_critical_strike_chance',
value = 500,
stat_text = '',
},
{
name = 'Character',
id = 'base_critical_hit_damage_bonus',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'max_endurance_charges',
value = 3,
stat_text = '+3 to Maximum Endurance Charges',
},
{
name = 'Character',
id = 'max_frenzy_charges',
value = 3,
stat_text = '+3 to Maximum Frenzy Charges',
},
{
name = 'Character',
id = 'max_power_charges',
value = 3,
stat_text = '+3 to Maximum Power Charges',
},
{
name = 'Character',
id = 'maximum_righteous_charges',
value = 5,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_blood_scythe_charges',
value = 5,
stat_text = '+5 to Maximum Blood Charges',
},
{
name = 'Character',
id = 'base_number_of_traps_allowed',
value = 15,
stat_text = 'Can have up to 15 Traps placed at a time',
},
{
name = 'Character',
id = 'base_number_of_remote_mines_allowed',
value = 15,
stat_text = 'Can have up to 15 Remote Mines placed at a time',
},
{
name = 'Character',
id = 'max_charged_attack_stacks',
value = 6,
stat_text = '6 additional maximum Blade Flurry stages',
},
{
name = 'Character',
id = 'max_talisman_degen_stacks',
value = 20,
stat_text = '',
},
{
name = 'Character',
id = 'max_frost_nova_stacks',
value = 20,
stat_text = '',
},
{
name = 'Character',
id = 'max_rampage_stacks',
value = 1000,
stat_text = '',
},
{
name = 'Character',
id = 'damage_+%_per_10_rampage_stacks',
value = 2,
stat_text = '',
},
{
name = 'Character',
id = 'movement_velocity_+%_per_10_rampage_stacks',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'pvp_shield_damage_+%_final',
value = -15,
stat_text = '',
},
{
name = 'Character',
id = 'minions_have_labyrinth_trap_degen_effect_+%',
value = -90,
stat_text = '',
},
{
name = 'Character',
id = 'minion_damage_taken_+%_from_spike_traps_final',
value = -90,
stat_text = '',
},
{
name = 'Character',
id = 'minion_damage_taken_+%_from_guillotine_traps_final',
value = -90,
stat_text = '',
},
{
name = 'Character',
id = 'traps_explode_on_timeout',
value = 1,
stat_text = 'Traps Trigger at the end of their Duration',
},
{
name = 'Character',
id = 'maximum_rage',
value = 30,
stat_text = '+30 to Maximum Rage',
},
{
name = 'Character',
id = 'max_delve_degen_stacks',
value = 5000,
stat_text = '',
},
{
name = 'Character',
id = 'max_azurite_debuff_stacks',
value = 10,
stat_text = '',
},
{
name = 'Character',
id = 'melee_variation',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'base_total_number_of_sigils_allowed',
value = 3,
stat_text = 'You can Cast 3 additional Brands',
},
{
name = 'Character',
id = 'enable_movement_skill_animation_skipping',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'melee_hit_damage_stun_multiplier_+%_final_from_ot',
value = 50,
stat_text = '50% more Stun Buildup with Melee Damage',
},
{
name = 'Character',
id = 'physical_hit_damage_stun_multiplier_+%_final_from_ot',
value = 50,
stat_text = '',
},
{
name = 'Character',
id = 'additional_insanity_effects_while_delirious',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'max_steel_ammo',
value = 12,
stat_text = 'Call of Steel has +12 to maximum Steel Shards',
},
{
name = 'Character',
id = 'chance_to_deal_triple_damage_%_per_brutal_charge',
value = 3,
stat_text = '',
},
{
name = 'Character',
id = 'stun_threshold_+%_per_brutal_charge',
value = 10,
stat_text = '',
},
{
name = 'Character',
id = 'elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge',
value = 12,
stat_text = '',
},
{
name = 'Character',
id = 'actor_scale_+%_limit',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'mines_invulnerable_for_duration_ms',
value = 2000,
stat_text = 'Mines cannot be Damaged for +2 seconds after being thrown',
},
{
name = 'Character',
id = 'traps_invulnerable_for_duration_ms',
value = 2000,
stat_text = 'Traps cannot be Damaged for +2 seconds after being Thrown',
},
{
name = 'Character',
id = 'damage_taken_when_hit_+%_final_per_fortification',
value = -1,
stat_text = '',
},
{
name = 'Character',
id = 'base_max_fortification',
value = 20,
stat_text = '+20 to maximum Fortification',
},
{
name = 'Character',
id = 'base_presence_radius',
value = 40,
stat_text = '',
},
{
name = 'Character',
id = 'mtx_max_killstreak_stacks',
value = 1000,
stat_text = '',
},
{
name = 'Character',
id = 'mtx_max_killcounter_stacks',
value = 30000,
stat_text = '',
},
{
name = 'Character',
id = 'melee_strike_bonus_attack_distance',
value = 2,
stat_text = '',
},
{
name = 'Character',
id = 'melee_defer_damage_prediction',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'accuracy_rating_+%_final_at_max_distance_scaled',
value = -90,
stat_text = '',
},
{
name = 'Character',
id = 'poise_decay_delay_ms',
value = 2000,
stat_text = '',
},
{
name = 'Character',
id = 'poise_decay_%_per_second',
value = 50,
stat_text = '',
},
{
name = 'Character',
id = 'enable_weapon_sets',
value = true,
stat_text = '',
},
{
name = 'Character',
id = 'base_number_of_weapon_sets',
value = 2,
stat_text = '',
},
{
name = 'Character',
id = 'quadruped_head_turn_duration_ms',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'base_pay_cost_over_start_of_skill_animation',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'base_knockback_speed_+%',
value = -30,
stat_text = '',
},
{
name = 'Character',
id = 'base_maximum_number_of_stored_corpses',
value = 10,
stat_text = '',
},
{
name = 'Character',
id = 'base_block_angle_degrees',
value = 210,
stat_text = '',
},
{
name = 'Character',
id = 'base_heavy_stun_duration_ms',
value = 3000,
stat_text = '',
},
{
name = 'Character',
id = 'global_resummon_time_ms',
value = 7500,
stat_text = '',
},
{
name = 'Character',
id = 'disable_minion_formation',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'can_evade_spells',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'crossbow_ammo_switch_time_ms',
value = 300,
stat_text = '',
},
{
name = 'Character',
id = 'light_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot',
value = 50,
stat_text = '',
},
{
name = 'Character',
id = 'x_ms_for_number_of_times_stunned_in_past_duration_from_ot',
value = 4000,
stat_text = '',
},
{
name = 'Character',
id = 'rage_loss_delay_ms',
value = 2000,
stat_text = 'Inherent Rage Loss starts 2 seconds later',
},
{
name = 'Character',
id = 'stun_base_duration_override_ms',
value = 500,
stat_text = '',
},
{
name = 'Character',
id = 'object_inherent_armour_break_amount_+%_final_against_normal_monsters',
value = 200,
stat_text = '',
},
{
name = 'Character',
id = 'object_inherent_armour_break_amount_+%_final_against_magic_monsters',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'object_inherent_evasion_break_amount_+%_final_against_normal_monsters',
value = 200,
stat_text = '',
},
{
name = 'Character',
id = 'object_inherent_evasion_break_amount_+%_final_against_magic_monsters',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'fixed_frost_wall_limit',
value = 60,
stat_text = '',
},
{
name = 'Character',
id = 'player_allow_dodge_roll_cancel',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'minimum_number_of_projectiles_to_fire_is_1',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_cold_infusion_stacks',
value = 3,
stat_text = '+3 to maximum Cold Infusions',
},
{
name = 'Character',
id = 'maximum_fire_infusion_stacks',
value = 3,
stat_text = '+3 to maximum Fire Infusions',
},
{
name = 'Character',
id = 'maximum_lightning_infusion_stacks',
value = 3,
stat_text = '+3 to maximum Lightning Infusions',
},
{
name = 'Character',
id = 'base_infusion_duration_ms',
value = 20000,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_caltrops_allowed',
value = 20,
stat_text = '+20 to maximum number of Caltrops allowed',
},
{
name = 'Character',
id = 'maximum_briarpatches_allowed',
value = 20,
stat_text = '',
},
{
name = 'Character',
id = 'maximum_volatility_allowed_default',
value = 200,
stat_text = '',
},
{
name = 'Character',
id = 'number_of_banners_allowed',
value = 1,
stat_text = '',
},
{
name = 'Character',
id = 'heat_base_delay_before_decay_ms',
value = 4000,
stat_text = '',
},
{
name = 'Character',
id = 'heat_base_decay_rate_ms',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'branching_fissure_placement_along_main_fissure_variance_%',
value = 5,
stat_text = '',
},
{
name = 'Character',
id = 'branching_fissure_min_branch_angle',
value = 40,
stat_text = '',
},
{
name = 'Character',
id = 'branching_fissure_max_branch_angle',
value = 80,
stat_text = '',
},
{
name = 'Character',
id = 'dodge_roll_sprint_minimum_time_ms',
value = 100,
stat_text = '',
},
{
name = 'Character',
id = 'dodge_roll_sprint_turn_rate',
value = 150,
stat_text = '',
},
{
name = 'Character',
id = 'sprint_movement_speed_+%',
value = 50,
stat_text = '50% increased Movement Speed while Sprinting',
},
{
name = 'Character',
id = 'sprint_end_stun_linger_duration_ms',
value = 200,
stat_text = '',
}
}
return data