Lightning Ailment
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. and ElectrocuteElectrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution. are Lightning Ailments.Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
Lightning Ailments are ailments associated with lightning.
The crossbow skill Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
Tier: 11
Level: (1-20)
Cost: (14-100) ManaRequires: CrossbowLoad your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.Ammunition
20% less reload speed
(10-19) Bolts loaded per clip
Shockburst Rounds
Projectile
Attack Speed: 400% of base
Attack Damage: (10-36) of base
Converts 40% of Physical Damage to Lightning Damage
Pulse
Attack Damage: (30-109) of base
Converts 100% of Physical Damage to Lightning Damage
Pulse radious is 1.8 meters
Additional Effects From 1-20% Quality:
+(0.2-4) Bolts loaded per clipSkills can be managed in the Skills Panel. have a payoff effect when hitting enemies affected by a lightning ailment.
Version history
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0.1.0 |
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