Defences

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Defences
Tooltip
Armour,Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.

Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Evasion RatingEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy. and Energy ShieldEnergy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
are the standard Defences. Other protective stats such as ResistancesResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances.

Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items.
are not counted as Defences.

Defences is a keyword referring collectively to armour, evasion and energy shield. They are primarily gained through the inherent stats of worn equipment.

These defences are respectively associated with the three attributes, strength, dexterity and intelligence, and equipment (other than jewellery) which grants each defence will also have the associated attribute requirement.