Projectile Proximity Specialisation: Difference between revisions
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{{ | {{Passive skill box|q_where=passive_skills.name="Projectile Proximity Specialisation"}} | ||
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'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | '''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | ||
Revision as of 14:36, 12 December 2025
Projectile Proximity Specialisation
Ascendancy Notable Passive Skill
Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
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