Projectile Proximity Specialisation: Difference between revisions

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{{infocard
{{Passive skill box|q_where=passive_skills.name="Projectile Proximity Specialisation"}}
|header    = Projectile Proximity Specialisation
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeProjectileDamageChoose passive skill icon.png]]</div>
|2        =
}}
 
{{Passive skill box|Projectile Proximity Specialisation}}


'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled.
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled.

Revision as of 14:36, 12 December 2025

Projectile Proximity Specialisation
Ascendancy Notable Passive Skill

Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.

Version history

Version Changes
0.1.0
  • Introduced to the game.