Corrupted Lifeforce: Difference between revisions
(Created page with "{{infocard |header = Corrupted Lifeforce |subheader = Ascendancy Notable Passive Skill |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>File:PrimalistBloodBoils passive skill icon.png</div> |2 = Grants Skill: Blood Boil }} {{Passive skill box|Corrupted Lifeforce}} '''Corrupted Lifeforce''' is a notable Ascendancy passive skill for the Ritualist that grants the skill [...") |
m (use item link for skill) |
||
| Line 8: | Line 8: | ||
{{Passive skill box|Corrupted Lifeforce}} | {{Passive skill box|Corrupted Lifeforce}} | ||
'''Corrupted Lifeforce''' is a notable [[Ascendancy passive skill]] for the [[Ritualist]] that grants the skill | '''Corrupted Lifeforce''' is a notable [[Ascendancy passive skill]] for the [[Ritualist]] that grants the skill {{il|Blood Boil}}, periodically inflicting nearby enemies with Blood Boils that cause them to apply [[Corrupted Blood]] to nearby enemies when slain. | ||
==Version history== | ==Version history== | ||
Revision as of 09:28, 30 September 2025
Corrupted Lifeforce is a notable Ascendancy passive skill for the Ritualist that grants the skill
Blood BoilBlood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel.
, periodically inflicting nearby enemies with Blood Boils that cause them to apply Corrupted Blood to nearby enemies when slain.
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|