Corrupted Lifeforce: Difference between revisions
(Created page with "{{infocard |header = Corrupted Lifeforce |subheader = Ascendancy Notable Passive Skill |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>File:PrimalistBloodBoils passive skill icon.png</div> |2 = Grants Skill: Blood Boil }} {{Passive skill box|Corrupted Lifeforce}} '''Corrupted Lifeforce''' is a notable Ascendancy passive skill for the Ritualist that grants the skill [...") |
m (use item link for skill) |
||
Line 8: | Line 8: | ||
{{Passive skill box|Corrupted Lifeforce}} | {{Passive skill box|Corrupted Lifeforce}} | ||
'''Corrupted Lifeforce''' is a notable [[Ascendancy passive skill]] for the [[Ritualist]] that grants the skill | '''Corrupted Lifeforce''' is a notable [[Ascendancy passive skill]] for the [[Ritualist]] that grants the skill {{il|Blood Boil}}, periodically inflicting nearby enemies with Blood Boils that cause them to apply [[Corrupted Blood]] to nearby enemies when slain. | ||
==Version history== | ==Version history== |
Latest revision as of 09:28, 30 September 2025
Corrupted Lifeforce is a notable Ascendancy passive skill for the Ritualist that grants the skill Blood BoilBlood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel., periodically inflicting nearby enemies with Blood Boils that cause them to apply Corrupted Blood to nearby enemies when slain.
Version history
Version | Changes |
---|---|
0.2.0 |
|