User:Kachelofen: Difference between revisions
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** Yes, but we don't use ''icon'' for this, we put a file redirect. Otherwise the embedded icon won't properly be linked and shown. | ** Yes, but we don't use ''icon'' for this, we put a file redirect. Otherwise the embedded icon won't properly be linked and shown. | ||
** Example: https://www.poe2wiki.net/index.php?title=File:Utopia_quest_icon.png&redirect=no (Quest is {{ql|Utopia}}) | ** Example: https://www.poe2wiki.net/index.php?title=File:Utopia_quest_icon.png&redirect=no (Quest is {{ql|Utopia}}) | ||
* How do I use Sandboxes and Testspaces | |||
** Testspaces are not particularly needed, you can also just use your User Space for testing. | |||
** Sandboxes: Create a "mirror" of the Template you want to edit or test with (Found at the bottom of the template) and create and save the mirrored page. <br> (Or just copy and paste the whole current template to the sandbox) <br> It can now be used on your test page with <nowiki>{{TemplateName/sandbox}}</nowiki> and you can edit the sandbox page to reflect your changes. | |||
== Other information == | == Other information == | ||
Revision as of 23:00, 15 September 2025
Subpages
Things that I'd like to have ready to paste more often
Uncut Support GemUncut Support GemCreates a Support GemRight Click to engrave a Support Gem.
Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem.- unique
- rare
- quest
Runed Skull CapRuned Skull CapThe rune emblazoned on the crest means
'freedom' or 'for a worthy cause.'
Secrets in the Dark
- {{il|Uncut Support Gem}}
- {{il|page=Uncut Skill Gem}}
- {{c|unique|unique}}
- {{c|unique|[[The Rust King]]}}
- {{c|rare|rare}}
- {{c|quest|quest}}
- {{c|quest|{{il|page=Runed Skull Cap}}}}
- {{ql|Secrets in the Dark}}
- [[Category: Unique monster screenshots]]
- [[Category: Quest item icons]]
- [[Category: Quest icons]]
- {{about|this page content|other page content|Sitename}}
Questions I've asked
- How do we get PoE Data and offical ingame art?
- If items have the same icon, can we crossreference them?
- Yes, use
inventory_icon = <other page name>
- Yes, use
- If quests have the same icon, can we crossreference them?
- Yes, but we don't use icon for this, we put a file redirect. Otherwise the embedded icon won't properly be linked and shown.
- Example: https://www.poe2wiki.net/index.php?title=File:Utopia_quest_icon.png&redirect=no (Quest is
Utopia)
- How do I use Sandboxes and Testspaces
- Testspaces are not particularly needed, you can also just use your User Space for testing.
- Sandboxes: Create a "mirror" of the Template you want to edit or test with (Found at the bottom of the template) and create and save the mirrored page.
(Or just copy and paste the whole current template to the sandbox)
It can now be used on your test page with {{TemplateName/sandbox}} and you can edit the sandbox page to reflect your changes.
Other information
- Where are loading screens in poe-dat-viewer?
- art -> textures -> interface -> loadingimages
- Where are Quest Icons in poe-dat-viewer?
- art -> 2dart -> questicons -> four
- Where are Quest Item Icons in poe-dat-viewer?
- art -> 2ditems -> questitems
- Where are Tattoos and the Silver Coin Quest Items?
- art -> 2DItems -> Currency -> Tattoos
- Where are data tables to datamine content, Ids, Text and whatsoever from Game Files?
- data (I usually search there for something like "areas" to find worldareas.datc64 or "quest" for questitems.datc64)
Fluff Wiki Doing
Quests
( See: https://www.poe2wiki.net/wiki/Abandoned_Prison_(Quest) )
- Introduction
- Walkthrough
- Rewards
- Related Quest Items
- Related Areas
- Related NPCs
Areas
- Area Card
- Flavour Text, Loading Screen, Screen Shots in Advnturer Outfit
- Area
- Points of Interest
- Related Quests
- Related NPCs
- Monsters
- Trivia
Quest Items
( see https://www.poe2wiki.net/wiki/Chapel_Key )
- Introduction
- Usage
- Related Quests
- Related Areas
- Item Acquisition
Unique bosses
- Screenshot
- Always use "bossname.png" (e.g. Xyclucian, the Chimera / Xyclucian, the Chimera.png), that way it will be properly used on other wiki pages (like
The Trials of Chaos)
- Always use "bossname.png" (e.g. Xyclucian, the Chimera / Xyclucian, the Chimera.png), that way it will be properly used on other wiki pages (like
- Loot
- Infobox: Related Quests, Location
- Introduction ( A is a unique monster located in B. Upon defeat drops C, which does D)
- Description of what we fight and how the fight is
- Subarea / Arena Name
- Category
{{moncat|demon}} (Demon)
{{moncat|humanoid}} (Humanoid)
{{moncat|eldritch}} (Eldritch)
{{moncat|beast}} (Beast)
{{moncat|construct}} (Construct)
{{moncat|undead}} (Undead)
Test
Quest Item Related Quests Test
Goal: {{#lst:Verisium|quests}}:
| Item | Flavour Text | Quests | HelpText |
|---|---|---|---|
| Verisium | A shooting star may bring great fortune. | Verisium |
Act 4 Areas
No results
Interlude 1 Areas
| ID | NamePage | AreaPage | Act | Town? | Waypoint? | ConnectionIDs | AreaLevel | LoadingScreen | FlavourText |
|---|---|---|---|---|---|---|---|---|---|
| P1_1 | Scorched Farmlands | Area:P1~1 | 6 | No | Yes | P1_Town • P1_2 • P1_3 | 54 | Village loading screen.png | Shadows in the night come for the farmers and torch their crops. |
| P1_2 | Stones of Serle | Area:P1~2 | 6 | No | Yes | P1_1 | 54 | OldForest loading screen.png | Ancient visitors brought magicks born of the stars themselves. |
| P1_3 | The Blackwood | Area:P1~3 | 6 | No | Yes | P1_1 • P1_4 | 55 | OldForest loading screen.png | Fell darkness shrouds the once vibrant wood. |
| P1_4 | Holten | Area:P1~4 | 6 | No | Yes | P1_3 • P1_5 • P1_6 | 55 | Graveyard loading screen.png | The fallen Thane and Lady of Holten serve a dark master. |
| P1_5 | Wolvenhold | Area:P1~5 | 6 | No | Yes | P1_4 | 56 | Village loading screen.png | Built in honour of a Great Thane, but now sullying his memory. |
| P1_6 | Holten Estate | Area:P1~6 | 6 | No | Yes | P1_4 | 56 | Village loading screen.png | The grounds of the Estate have seen nothing but death of late. |
| P1_Town | The Refuge | Area:P1~Town | 6 | Yes | Yes | P1_1 | 64 | Village loading screen.png | By blood, sweat, and tears, the Ezomytes rebuild. |
Interlude 2 Areas
| ID | NamePage | AreaPage | Act | Town? | Waypoint? | ConnectionIDs | AreaLevel | LoadingScreen | FlavourText |
|---|---|---|---|---|---|---|---|---|---|
| P2_1 | The Khari Crossing | Area:P2~1 | 6 | No | No | P2_Town • P2_2 • P2_5 | 54 | CaravanLandscape loading screen.png | Barren and dry, its purpose is long forgotten in the sands. |
| P2_2 | Pools of Khatal | Area:P2~2 | 6 | No | Yes | P2_1 • P2_3 | 55 | CaravanLandscape loading screen.png | Bubbling mud oozes and drowns any who step near. |
| P2_3 | Sel Khari Sanctuary | Area:P2~3 | 6 | No | Yes | P2_2 | 55 | CaravanLandscape loading screen.png | The water guardians have served valiantly for generations. |
| P2_5 | The Galai Gates | Area:P2~5 | 6 | No | Yes | P2_1 • P2_6 | 56 | CaravanLandscape loading screen.png | The fifth river is but a distant memory on tale-women's tongues. |
| P2_6 | Qimah | Area:P2~6 | 6 | No | Yes | P2_5 • P2_7 | 56 | CaravanLandscape loading screen.png | The populace would gather to share tales and wine. |
| P2_7 | Qimah Reservoir | Area:P2~7 | 6 | No | Yes | P2_6 | 56 | TrialofSekhemas loading screen.png | As the water of Qimah ran low, other methods were required to refill it... |
| P2_Town | The Khari Bazaar | Area:P2~Town | 6 | Yes | Yes | P2_1 | 64 | Caravan loading screen.png | Once a wondrous market, now a desolate shell. |
Interlude 3 Areas
| ID | NamePage | AreaPage | Act | Town? | Waypoint? | ConnectionIDs | AreaLevel | LoadingScreen | FlavourText |
|---|---|---|---|---|---|---|---|---|---|
| P3_1 | Ashen Forest | Area:P3~1 | 6 | No | No | P3_Town • P3_2 | 54 | Act3Sacrifice loading screen.png | Drink in the mountain beyond and hunt your fill. |
| P3_2 | Kriar Village | Area:P3~2 | 6 | No | Yes | P3_1 • P3_3 | 54 | Act3Sacrifice loading screen.png | Home to displaced Azmeri, now fallen. |
| P3_3 | Glacial Tarn | Area:P3~3 | 6 | No | Yes | P3_2 • P3_4 • P3_5 | 55 | Act3Sacrifice loading screen.png | In the basin of Mount Kriar, great glacial ice reflects your fate. |
| P3_4 | Howling Caves | Area:P3~4 | 6 | No | Yes | P3_3 | 55 | Act3Sacrifice loading screen.png | The caves can be heard, even against the ferocious winds. |
| P3_5 | Kriar Peaks | Area:P3~5 | 6 | No | Yes | P3_3 • P3_6 | 56 | Act3Sacrifice loading screen.png | The Vaal left their mark at the top of the world. |
| P3_6 | Etched Ravine | Area:P3~6 | 6 | No | Yes | P3_5 • P3_7 | 56 | Act3Sacrifice loading screen.png | The Architect of Expansion cut his way into the mountainside. |
| P3_7 | The Cuachic Vault | Area:P3~7 | 6 | No | Yes | P3_6 | 56 | Act3Sacrifice loading screen.png | Deep within the vault, the Vaal lived on in solitude. |
| P3_Town | The Glade | Area:P3~Town | 6 | Yes | Yes | P3_1 | 64 | Act3Sacrifice loading screen.png | At the base of the mountain, travellers stopped here for respite. |
Single Boss Quest
| Sorrow Among Stones | |
| Required | Yes |
|---|---|
| Start | Talk to Lachlann the Lost |
| Objective | Open Memorial Gate |
| Completion | Kill Lachlann of Endless Lament |
| Boss | Lachlann of Endless Lament: |
| Key Item | |
Multiple Boss Quest
| Sorrow Among Stones | |
| Required | Yes |
|---|---|
| Start | Talk to Lachlann the Lost |
| Objective | Open Memorial Gate |
| Completion | Kill Lachlann of Endless Lament |
| Boss | The Executioner: The Crowbell: The Rotten Druid: |
| Key Item | |
Single Boss Quest Auto Image
| Sorrow Among Stones | |
| Required | Yes |
|---|---|
| Start | Talk to Lachlann the Lost |
| Objective | Open Memorial Gate |
| Completion | Kill Lachlann of Endless Lament |
| Boss | Yama the White: Yama the White |
| Key Item | |