Grasping Wounds: Difference between revisions

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As recoup recovers over 8 seconds by default, 50% recoup would provide enough recovery to prevent life from decreasing, and would then recover some extra life after 4 seconds. Alternatively 25% recoup would allow life to decrease initially but would then recover enough life to fully offset the life loss from grasping wounds.
As recoup recovers over 8 seconds by default, 50% recoup would provide enough recovery to prevent life from decreasing, and would then recover some extra life after 4 seconds. Alternatively 25% recoup would allow life to decrease initially but would then recover enough life to fully offset the life loss from grasping wounds.
The percentage threshold required for life loss prevention can be further modified with passive skills like [[Pliable Flesh]] or the ascendancy skill [[The Rapid River]].
With Pliable flesh, recoup effects occur 25% faster and only 40% life recoup is required to prevent life from decreasing, with The Rapid River recoup occurs over 4 seconds and only 25% recoup is required.
With both The Rapid River and Pliable flesh, 20% life recoup would prevent life from decreasing for 3.2 seconds but 5% of the original hit damage taken would be lost in the following 0.8 seconds.
This would lower the "reduced damage taken from hits" effect from this synergy to only 20%.


==Version history==
==Version history==

Revision as of 13:26, 29 August 2025

Grasping Wounds
Ascendancy Notable Passive Skill
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead


Grasping Wounds is a notable Ascendancy passive skill for the Blood Mage that prevents a percentage of the player's Life lost, which is removed over 4 seconds.

Modifiers

The Life loss from prevented damage is not considered damage over time. Life Recoup can offset this damage, effectively functioning as damage reduction against hits.

As recoup recovers over 8 seconds by default, 50% recoup would provide enough recovery to prevent life from decreasing, and would then recover some extra life after 4 seconds. Alternatively 25% recoup would allow life to decrease initially but would then recover enough life to fully offset the life loss from grasping wounds.

Version history

Version Changes
0.1.0
  • Introduced to the game.