Sprint: Difference between revisions
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Players will be unable to sprint if the dodge roll is disabled, such as if the character has {{il|Blink}} enabled. | Players will be unable to sprint if the dodge roll is disabled, such as if the character has {{il|Blink}} enabled. | ||
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==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.3.0| | |||
* Introduced to the game. | |||
* When holding down the dodge roll button, your character will now go into a sprint after they finish the roll. Sprint is available on all character classes, and there is no limitation to how long you can sprint for. | |||
* The primary purpose of this sprint feature is to make navigating areas faster when out of combat, though if you do take a hit while sprinting, you will fall to the ground. | |||
}} | |||
{{Version history table end}} | |||
[[Category:Game mechanics]] |
Revision as of 12:47, 24 August 2025
Sprinting occurs if the player holds the dodge roll button and completes a dodge roll animation. Sprinting can be performed indefinitely. While sprinting, the character gains 50% increased movement speed[1], but will be knocked down if they are hit by an enemy while sprinting. Using any skill will cancel sprinting.
Players will be unable to sprint if the dodge roll is disabled, such as if the character has BlinkBlinkBuff, Persistent, Spell
Tier: 8
Level: 1
Reservation: 60 Spirit
Cooldown Time: 4.50 sec
Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab. enabled.
Version history
Version | Changes |
---|---|
0.3.0 |
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