Cost: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* Modifiers adding or subtracting a value to the cost of a Skill now apply before cost multipliers from Supports. Modifiers adding or subtracting a value to the total cost of a Skill are unchanged, these still apply after all other modifiers. | |||
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{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 00:02, 16 April 2025
Cost is a property of active skills. Most skills have a mana cost by default, though costs of life or other resources may also be possible.
The cost of a skill must be paid each time it is used. The cost of skills is spread over a short period of time as the skill is activated. Cancelling a skill mid-activation, such as with a dodge roll, will stop the remaining cost from being spent but will not refund any already spent cost.
Version history
Version | Changes |
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0.2.0 |
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0.1.0 |
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