Grasping Wounds: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(Created page with "{{Passive skill box|Grasping Wounds}} '''Grasping Wounds''' is a notable Ascendancy passive skill for the Blood Mage that prevents a percentage of the player's Life lost, then deals that back to the player over 4 seconds. ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} Category:Ascendancy notable passive skills")
 
No edit summary
Line 1: Line 1:
{{infocard
|header    =
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:BloodMageLifeLoss passive skill icon.png]]</div>
|2        = 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
}}
{{Passive skill box|Grasping Wounds}}
{{Passive skill box|Grasping Wounds}}


'''Grasping Wounds''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that prevents a percentage of the player's [[Life]] lost, then deals that back to the player over 4 seconds.
'''Grasping Wounds''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that prevents a percentage of the player's [[Life]] lost, then deals that back to the player over 4 seconds.
==Modifiers==
The Life loss from prevented damage is not considered [[damage over time]]. [[Recoup]] can offset this damage, effectively functioning as damage reduction against hits. At 50% Recoup, the life loss will be completely counteracted.


==Version history==
==Version history==

Revision as of 15:35, 10 April 2025

Ascendancy Notable Passive Skill
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead


Grasping Wounds is a notable Ascendancy passive skill for the Blood Mage that prevents a percentage of the player's Life lost, then deals that back to the player over 4 seconds.

Modifiers

The Life loss from prevented damage is not considered damage over time. Recoup can offset this damage, effectively functioning as damage reduction against hits. At 50% Recoup, the life loss will be completely counteracted.

Version history

Version Changes
0.1.0
  • Introduced to the game.