Far Shot: Difference between revisions
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{{infocard | |||
|header = Far Shot | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeDealMoreProjectileDamageFarAway passive skill icon.png]]</div> | |||
|2 = Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
}} | |||
{{Passive skill box|Far Shot}} | {{Passive skill box|Far Shot}} | ||
'''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] | '''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that gives [[projectile]]s more [[damage]] the further it's traveled. | ||
==Version history== | ==Version history== |
Revision as of 12:49, 9 April 2025
Far Shot
Ascendancy Notable Passive Skill
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Far Shot is a notable Ascendancy passive skill for the Deadeye that gives projectiles more damage the further it's traveled.
Version history
Version | Changes |
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0.1.0 |
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