Projectile Proximity Specialisation: Difference between revisions

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(Created page with "{{Passive skill box|Projectile Proximity Specialisation}} '''Projectile Proximity Specialisation''' is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot. ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} Category:Ascendancy notable passive skills")
 
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{{infocard
|header    = Projectile Proximity Specialisation
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeProjectileDamageChoose passive skill icon.png]]</div>
|2        =
}}
{{Passive skill box|Projectile Proximity Specialisation}}
{{Passive skill box|Projectile Proximity Specialisation}}


'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]].
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled.


==Version history==
==Version history==

Latest revision as of 12:46, 9 April 2025

Projectile Proximity Specialisation
Ascendancy Notable Passive Skill


Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.

Version history

Version Changes
0.1.0
  • Introduced to the game.