Projectile Proximity Specialisation: Difference between revisions
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(Created page with "{{Passive skill box|Projectile Proximity Specialisation}} '''Projectile Proximity Specialisation''' is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot. ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} Category:Ascendancy notable passive skills") |
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|header = Projectile Proximity Specialisation | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DeadeyeProjectileDamageChoose passive skill icon.png]]</div> | |||
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{{Passive skill box|Projectile Proximity Specialisation}} | {{Passive skill box|Projectile Proximity Specialisation}} | ||
'''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]]. | '''Projectile Proximity Specialisation''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that allows the player to allocate either [[Point Blank]] or [[Far Shot]], which modifies [[projectile]] damage based on distance traveled. | ||
==Version history== | ==Version history== |
Latest revision as of 12:46, 9 April 2025
Projectile Proximity Specialisation
Ascendancy Notable Passive Skill
Projectile Proximity Specialisation is a notable Ascendancy passive skill for the Deadeye that allows the player to allocate either Point Blank or Far Shot, which modifies projectile damage based on distance traveled.
Version history
Version | Changes |
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0.1.0 |
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