Eternal Life: Difference between revisions

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(Created page with "{{stub}} {{Passive skill box|Eternal Life}} '''Eternal Life''' is a notable Ascendancy passive skill for the Lich that prevents your life from being changed while you have energy shield. ==Mechanics== This passive skill prevents your current life from being changed. This can be both a benefit and a detriment combined with other mechanics. The following are typically benefits: * {{c|mod|#% of Damage taken bypasses Energy Shield}}: The damage you would...")
 
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==Mechanics==
==Mechanics==
This passive skill prevents your current life from being changed. This can be both a benefit and a detriment combined with other mechanics.
This passive skill prevents your current life from being changed. This can be both a benefit and a detriment combined with other mechanics:
 
The following are typically benefits:


* {{c|mod|#% of Damage taken bypasses Energy Shield}}: The damage you would have taken to life that bypasses energy shield is ignored until energy shield is fully depleted, effectively granting an equivalent less damage taken modifier. For example, if 30% of damage bypassed energy shield, you would take 30% less damage until energy shield is fully depleted. If a single hit deals enough damage to fully deplete energy shield, the remainder of the damage is fully taken to life.
* {{c|mod|#% of Damage taken bypasses Energy Shield}}: The damage you would have taken to life that bypasses energy shield is ignored until energy shield is fully depleted, effectively granting an equivalent less damage taken modifier. For example, if 30% of damage bypassed energy shield, you would take 30% less damage until energy shield is fully depleted. If a single hit deals enough damage to fully deplete energy shield, the remainder of the damage is fully taken to life.
 
* '''Life costs''': The character is unable to use any skill or effect that requires you to spend or sacrifice life in order to occur, such as using {{il|Lifetap}} or [[Blood Magic]] to give a skill a life cost, or {{il|Demon Stitcher}}'s {{c|mod|Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell}} effect.<ref>https://www.reddit.com/r/PathOfExile2/comments/1jrzobb/started_lich_and_kinda_lost_my_desire_to_play/</ref>
The following are typically detriments:
* '''Life recovery''': The player is unable to recover life while you have energy shield, such as if you depleted all ES, took damage to life, then recovered some ES. Although this can be used strategically to maintain [[low life]] status (e.g. for [[Pain Attunement]]), it also means there is no way to benefit from life recovery while you have energy shield.
 
* Life costs: The character is unable to use any skill or effect that requires you to spend or sacrifice life in order to occur, such as using {{il|Lifetap}} or [[Blood Magic]] to give a skill a life cost, or {{il|Demon Stitcher}}'s {{c|mod|Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell}} effect.<ref>https://www.reddit.com/r/PathOfExile2/comments/1jrzobb/started_lich_and_kinda_lost_my_desire_to_play/</ref>


==Version history==
==Version history==

Revision as of 12:31, 7 April 2025

✍️This article is a stub. Please help improve the article by expanding it.


Eternal Life is a notable Ascendancy passive skill for the Lich that prevents your life from being changed while you have energy shield.

Mechanics

This passive skill prevents your current life from being changed. This can be both a benefit and a detriment combined with other mechanics:

  • #% of Damage taken bypasses Energy Shield: The damage you would have taken to life that bypasses energy shield is ignored until energy shield is fully depleted, effectively granting an equivalent less damage taken modifier. For example, if 30% of damage bypassed energy shield, you would take 30% less damage until energy shield is fully depleted. If a single hit deals enough damage to fully deplete energy shield, the remainder of the damage is fully taken to life.
  • Life costs: The character is unable to use any skill or effect that requires you to spend or sacrifice life in order to occur, such as using LifetapLifetapSupport
    Category: Lifetap
    Tier: 2
    Support Requirements: +5 StrSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    or Blood Magic to give a skill a life cost, or Demon StitcherDemon Stitcher
    Intricate Gloves
    Energy Shield: 26Requires Level 33, 53 Int+(40-60) to maximum Energy Shield
    +(80-120) to maximum Life
    (6-12)% increased Cast Speed
    Sacrifice (5-15)% of Life to gain that much Energy Shield when you Cast a Spell
    Xibaqua's treachery was met with divine fury.
    One by one, the gods reclaimed their flesh,
    until all that remained was a droplet of pure light:
    The first Vaal.
    's Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell effect.[1]
  • Life recovery: The player is unable to recover life while you have energy shield, such as if you depleted all ES, took damage to life, then recovered some ES. Although this can be used strategically to maintain low life status (e.g. for Pain Attunement), it also means there is no way to benefit from life recovery while you have energy shield.

Version history

Version Changes
0.2.0
  • Introduced to the game.

References