Sanguimancy: Difference between revisions

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{{Passive skill box|Creating Sanguimancy}}
{{Passive skill box|{{PAGENAMEBASE}}}}


'''Creating Sanguimancy''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that causes the player's casts to cost [[Life]] equal to the amount of [[Mana]] they require. It also grants the [[Skill]] [[Life Remnants]].<br><br>
'''{{PAGENAMEBASE}}''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that causes the player's casts to cost [[Life]] equal to the amount of [[Mana]] they require. It also grants the [[Skill]] {{il|Life Remnants}}.<br><br>


==Mechanics==
==Mechanics==

Revision as of 22:15, 3 April 2025


Sanguimancy is a notable Ascendancy passive skill for the Blood Mage that causes the player's casts to cost Life equal to the amount of Mana they require. It also grants the Skill Life RemnantsLife RemnantsBuff, Persistent, Remnant
Level: (1-20)
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy
Spawn a Remnant on Hitting a target, no more than once every 3 seconds
Each Remnant grants (11-410) Life

Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn a Remnant on killing an enemy
Skills can be managed in the Skills Panel.
.

Mechanics

When taken in conjunction with Blood Magic or Lifetap, the skill will no longer have a mana cost but will instead cost twice that amount as life cost.

Version history

Version Changes
0.1.0
  • Introduced to the game.