...and Protect me from Harm: Difference between revisions
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{{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}} | {{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}} | ||
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod| | '''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod|50% less Evasion Rating}}. | ||
==Mechanics== | ==Mechanics== | ||
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod| | The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod|50% less Evasion Rating}} modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes: | ||
<pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre> | <pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre> | ||
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=== Example Calculation === | === Example Calculation === | ||
* If the player's base evasion rating is 10,080 and armour is 119: | * If the player's base evasion rating is 10,080 and armour is 119: | ||
** Applying "...and Protect me from Harm" reduces evasion to ''' | ** Applying "...and Protect me from Harm" reduces evasion to '''50%''', resulting in '''5,040''' evasion. | ||
** The total defensive value becomes '''Armour + Evasion = 119 + | ** The total defensive value becomes '''Armour + Evasion = 119 + 5,040 = 5,159'''. | ||
For a hit of 500 damage: | For a hit of 500 damage: | ||
<pre>PDR = | <pre>PDR = 5,159 / (5,159 + (12 × 500)) = 5,159 / 11,159 ≈ 46.2%</pre> | ||
If combined with [[Acrobatics]] (which imposes 70% less evasion rating), the reductions are multiplicative: | If combined with [[Acrobatics]] (which imposes 70% less evasion rating), the reductions are multiplicative: | ||
* Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1, | * Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1,512 | ||
* Total Defensive Value = Armour + Evasion = 119 + 1, | * Total Defensive Value = Armour + Evasion = 119 + 1,512 = 1,631 | ||
* PDR = 1, | * PDR = 1,631 / (1,631 + (12 × 500)) = 1,631 / 7,631 ≈ 21.8% | ||
=== Important Notes === | === Important Notes === | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%). | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table row|0.1.0d| | {{Version history table row|0.1.0d| | ||
* Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality. | * Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality. |
Revision as of 01:39, 3 April 2025
...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 50% less Evasion Rating.
Mechanics
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 50% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:
PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))
Example Calculation
- If the player's base evasion rating is 10,080 and armour is 119:
- Applying "...and Protect me from Harm" reduces evasion to 50%, resulting in 5,040 evasion.
- The total defensive value becomes Armour + Evasion = 119 + 5,040 = 5,159.
For a hit of 500 damage:
PDR = 5,159 / (5,159 + (12 × 500)) = 5,159 / 11,159 ≈ 46.2%
If combined with Acrobatics (which imposes 70% less evasion rating), the reductions are multiplicative:
- Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1,512
- Total Defensive Value = Armour + Evasion = 119 + 1,512 = 1,631
- PDR = 1,631 / (1,631 + (12 × 500)) = 1,631 / 7,631 ≈ 21.8%
Important Notes
- The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
- This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.0 |
|
0.1.0d |
|
0.1.0 |
|