...and Protect me from Harm: Difference between revisions
Jump to navigation
Jump to search
CuriousElk (talk | contribs) (updated citation tag with explanation for unconfirmed mechanics, updated example calculation for accuracy, clarified formula presentation, and improved formatting for readability) |
|||
Line 1: | Line 1: | ||
{{Passive skill box|...and Protect me from Harm}} | {{Passive skill box|...and Protect me from Harm}} | ||
{{Citation needed| | {{Citation needed|This mechanic is based on minimally observed calculations and testing, but has not been explicitly confirmed by GGG.}} | ||
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that | '''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that incorporates your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also imposes {{c|mod|40% less Evasion Rating}}. | ||
The {{c|mod|40% less Evasion Rating}} modifier | ==Mechanics== | ||
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The {{c|mod|40% less Evasion Rating}} modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes: | |||
<pre>PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))</pre> | |||
=== Example Calculation === | |||
* If the player's base evasion rating is 10,080 and armour is 119: | |||
** Applying "...and Protect me from Harm" reduces evasion to '''60%''', resulting in '''6,048''' evasion. | |||
** The total defensive value becomes '''Armour + Evasion = 119 + 6,048 = 6,167'''. | |||
For a hit of 500 damage: | |||
<pre>PDR = 6,167 / (6,167 + (12 × 500)) = 6,167 / 12,167 ≈ 50.7%</pre> | |||
If combined with [[Acrobatics]] (which imposes 70% less evasion rating), the reductions are multiplicative: | |||
* Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1,814 | |||
* Total Defensive Value = Armour + Evasion = 119 + 1,814 = 1,933 | |||
* PDR = 1,933 / (1,933 + (12 × 500)) = 1,933 / 7,933 ≈ 24.4% | |||
=== Important Notes === | |||
* The added evasion does not modify the actual armour value for interactions such as [[Iron Reflexes]] or any other effect that directly scales with armour. | |||
* This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely. | |||
==Version history== | ==Version history== |
Revision as of 16:07, 31 December 2024
...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 40% less Evasion Rating.
Mechanics
The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 40% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:
PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))
Example Calculation
- If the player's base evasion rating is 10,080 and armour is 119:
- Applying "...and Protect me from Harm" reduces evasion to 60%, resulting in 6,048 evasion.
- The total defensive value becomes Armour + Evasion = 119 + 6,048 = 6,167.
For a hit of 500 damage:
PDR = 6,167 / (6,167 + (12 × 500)) = 6,167 / 12,167 ≈ 50.7%
If combined with Acrobatics (which imposes 70% less evasion rating), the reductions are multiplicative:
- Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1,814
- Total Defensive Value = Armour + Evasion = 119 + 1,814 = 1,933
- PDR = 1,933 / (1,933 + (12 × 500)) = 1,933 / 7,933 ≈ 24.4%
Important Notes
- The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
- This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.
Version history
Version | Changes |
---|---|
0.1.0d |
|
0.1.0 |
|