...and Protect me from Harm: Difference between revisions

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'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that includes your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also gives 40% less evasion rating, this reduction also affects the evasion used for the Physical damage reduction calculation.
'''...and Protect me from Harm''' is a notable [[Ascendancy passive skill]] for the [[Invoker]] that includes your [[evasion]] rating into the [[Physical]] damage reduction (PDR) calculation, but also gives 40% less evasion rating, this reduction also affects the evasion used for the Physical damage reduction calculation.


The {{c|mod|#% less Evasion Rating}} modifier and all other evasion rating modifiers apply first, and then the final evasion rating value is added to the armour value when calculating PDR: <pre>pdr = pdrFunction(hit_damage, evasion_rating + armour)</pre>
The {{c|mod|40% less Evasion Rating}} modifier and all other evasion rating modifiers apply first, and then the final evasion rating value is added to the armour value when calculating PDR: <pre>pdr = pdrFunction(hit_damage, evasion_rating + armour)</pre>


This does not affect the actual armour value, however, such as through [[Iron Reflexes]].
This does not affect the actual armour value, however, such as through [[Iron Reflexes]].

Revision as of 11:32, 17 December 2024


[citation needed]

...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that includes your evasion rating into the Physical damage reduction (PDR) calculation, but also gives 40% less evasion rating, this reduction also affects the evasion used for the Physical damage reduction calculation.

The 40% less Evasion Rating modifier and all other evasion rating modifiers apply first, and then the final evasion rating value is added to the armour value when calculating PDR:

pdr = pdrFunction(hit_damage, evasion_rating + armour)

This does not affect the actual armour value, however, such as through Iron Reflexes.

Version history

Version Changes
0.1.0
  • Introduced to the game.