Breach: Difference between revisions

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(Created page with "'''Breach''' is a map mechanic. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence the exile to see and fight its monsters. To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards. '''Clasped Hands''' are interactable objects within breaches that can drop {{il|Breach Ring}}s.")
 
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'''Breach''' is a [[map mechanic]]. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence the exile to see and fight its monsters. To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards. '''Clasped Hands''' are interactable objects within breaches that can drop {{il|Breach Ring}}s.
'''Breach''' is a [[map mechanic]]. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence the exile to see and fight its monsters. To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards. '''Clasped Hands''' are interactable objects within breaches that can drop {{il|Breach Ring}}s.
[[Category:Map mechanics]]

Revision as of 03:38, 11 December 2024

Breach is a map mechanic. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence the exile to see and fight its monsters. To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards. Clasped Hands are interactable objects within breaches that can drop Breach RingBreach RingRequires Level 40Maximum Quality is 40%s.