Reservation: Difference between revisions
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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by [[skill]]s do not deactivate on [[death]]. | '''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by [[skill]]s do not deactivate on [[death]]. | ||
Revision as of 11:48, 3 December 2024
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Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by skills do not deactivate on death.
Related unique items
| Item | Stats | |
|---|---|---|
| Widow's Reign Knight ArmourArmour: (296-370) Evasion: (266-332) Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Dex(100-150)% increased Armour and Evasion +(100-150) to maximum Life +(17-23)% to Chaos Resistance +(200-300) to Ailment Threshold Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 3 secondsThat day, both the Unblinking Eye and their enemies stood in silence. That day, the sky was clear, but it was raining. | 45 | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(17-23)% to Chaos Resistance +(200-300) to Ailment Threshold Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 3 seconds |
| Blood Price Fierce GreathelmArmour: (352-431)Requires Level 51, 73 Str(80-120)% increased Armour (10-15) Life Regeneration per second +(100-150) to Stun Threshold (30-60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life ReservedAn eye for an eye makes the whole world dead. | 51 | (80-120)% increased Armour (10-15) Life Regeneration per second +(100-150) to Stun Threshold (30-60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life Reserved |