Cost: Difference between revisions
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'''Cost''' is a property of active [[skill]]s. Most skills have a [[mana]] cost by default, though costs of [[life]] or other resources may also be possible. | '''Cost''' is a property of active [[skill]]s. Most skills have a [[mana]] cost by default, though costs of [[life]] or other [[resources]] may also be possible. | ||
The cost of a skill must be paid each time it is used. The cost of skills is spread over a short period of time as the skill is activated. Cancelling a skill mid-activation, such as with a [[dodge roll]], will stop the remaining cost from being spent but will not refund any already spent cost. | The cost of a skill must be paid each time it is used. The cost of skills is spread over a short period of time as the skill is activated. Cancelling a skill mid-activation, such as with a [[dodge roll]], will stop the remaining cost from being spent but will not refund any already spent cost. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 05:53, 2 December 2024
Cost is a property of active skills. Most skills have a mana cost by default, though costs of life or other resources may also be possible.
The cost of a skill must be paid each time it is used. The cost of skills is spread over a short period of time as the skill is activated. Cancelling a skill mid-activation, such as with a dodge roll, will stop the remaining cost from being spent but will not refund any already spent cost.